# Sample Efficient Hierarchical Reinforcement Learning via Best Policy Identification

arXiv: https://arxiv.org/abs/2607.29294 · HTML: https://mlsanity.com/paper/2607.29294/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 16 of its 28 references that are in the map.
- First posted on arXiv 31 Jul 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 16 of 16)

- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Minimax Regret Bounds for Reinforcement Learning](https://mlsanity.com/paper/1703.05449/) (2017)
- [Is Q-learning Provably Efficient?](https://mlsanity.com/paper/1807.03765/) (2018)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [Unifying PAC and Regret: Uniform PAC Bounds for Episodic Reinforcement Learning](https://mlsanity.com/paper/1703.07710/) (2017)
- [Near-Optimal Representation Learning for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1810.01257/) (2018)
- [Policy Certificates: Towards Accountable Reinforcement Learning](https://mlsanity.com/paper/1811.03056/) (2018)
- [Adaptive Reward-Free Exploration](https://mlsanity.com/paper/2006.06294/) (2020)
- [Temporal Abstraction in Reinforcement Learning with the Successor Representation](https://mlsanity.com/paper/2110.05740/) (2021)
- [The True Sample Complexity of Identifying Good Arms](https://mlsanity.com/paper/1906.06594/) (2019)
- [Planning in Markov Decision Processes with Gap-Dependent Sample Complexity](https://mlsanity.com/paper/2006.05879/) (2020)
- [Learning Representations in Model-Free Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1810.10096/) (2018)
- [Hierarchical Kickstarting for Skill Transfer in Reinforcement Learning](https://mlsanity.com/paper/2207.11584/) (2022)
- [Planning with a Learned Policy Basis to Optimally Solve Complex Tasks](https://mlsanity.com/paper/2403.15301/) (2024)
- [A Provably Efficient Option-Based Algorithm for both High-Level and Low-Level Learning](https://mlsanity.com/paper/2406.15124/) (2024)

## Abstract (arXiv)

We present HBPI-UCRL, a model-based algorithm for hierarchical reinforcement learning (HRL) that learns high-level and low-level policies in parallel. HBPI-UCRL exploits the fact that a high-level transition corresponds to a multi-step transition at the low level. We introduce two conditions on the low-level dynamics that are sufficient to make parallel HRL learnable. When these conditions hold, we prove that HBPI-UCRL has a polynomial sample complexity in the problem parameters. In the sparse-reward, goal-directed setting, our sample complexity upper bound for HBPI-UCRL is strictly lower than that of its non-hierarchical counterpart, providing theoretical justification for the empirical success of HRL.
