# MHRGait: Gait Recognition from Momentum Human Rig Pose

arXiv: https://arxiv.org/abs/2607.29083 · HTML: https://mlsanity.com/paper/2607.29083/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 41 references that are in the map.
- First posted on arXiv 31 Jul 2026.

## Builds on (most cited first, 24 of 24)

- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [MLP-Mixer: An all-MLP Architecture for Vision](https://mlsanity.com/paper/2105.01601/) (2021)
- [Bag of Tricks and A Strong Baseline for Deep Person Re-identification](https://mlsanity.com/paper/1903.07071/) (2019)
- [Monocular, One-stage, Regression of Multiple 3D People](https://mlsanity.com/paper/2008.12272/) (2020)
- [GaitSet: Regarding Gait as a Set for Cross-View Gait Recognition](https://mlsanity.com/paper/1811.06186/) (2018)
- [One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformer](https://mlsanity.com/paper/2303.16160/) (2023)
- [Gait Recognition via Effective Global-Local Feature Representation and Local Temporal Aggregation](https://mlsanity.com/paper/2011.01461/) (2020)
- [Gait Recognition in the Wild with Dense 3D Representations and A Benchmark](https://mlsanity.com/paper/2204.02569/) (2022)
- [SAM 3D Body: Robust Full-Body Human Mesh Recovery](https://mlsanity.com/paper/2602.15989/) (2026)
- [LidarGait: Benchmarking 3D Gait Recognition with Point Clouds](https://mlsanity.com/paper/2211.10598/) (2022)
- [GaitEdge: Beyond Plain End-to-end Gait Recognition for Better Practicality](https://mlsanity.com/paper/2203.03972/) (2022)
- [BigGait: Learning Gait Representation You Want by Large Vision Models](https://mlsanity.com/paper/2402.19122/) (2024)
- [DyGait: Exploiting Dynamic Representations for High-performance Gait Recognition](https://mlsanity.com/paper/2303.14953/) (2023)
- [Cross-Covariate Gait Recognition: A Benchmark](https://mlsanity.com/paper/2312.14404/) (2023)
- [BiggerGait: Unlocking Gait Recognition with Layer-wise Representations from Large Vision Models](https://mlsanity.com/paper/2505.18132/) (2025)
- [On Denoising Walking Videos for Gait Recognition](https://mlsanity.com/paper/2505.18582/) (2025)
- [Exploring More from Multiple Gait Modalities for Human Identification](https://mlsanity.com/paper/2412.11495/) (2024)
- [ATLAS: Decoupling Skeletal and Shape Parameters for Expressive Parametric Human Modeling](https://mlsanity.com/paper/2508.15767/) (2025)
- [Gait Recognition in the Wild: A Large-scale Benchmark and NAS-based Baseline](https://mlsanity.com/paper/2205.02692/) (2022)
- [It Takes Two: Accurate Gait Recognition in the Wild via Cross-granularity Alignment](https://mlsanity.com/paper/2411.10742/) (2024)
- [PP-HumanSeg: Connectivity-Aware Portrait Segmentation with a Large-Scale Teleconferencing Video Dataset](https://mlsanity.com/paper/2112.07146/) (2021)
- [GaitContour: Efficient Gait Recognition based on a Contour-Pose Representation](https://mlsanity.com/paper/2311.16497/) (2023)
- [SAM-Body4D: Training-Free 4D Human Body Mesh Recovery from Videos](https://mlsanity.com/paper/2512.08406/) (2025)
- [Watch Where You Move: Region-aware Dynamic Aggregation and Excitation for Gait Recognition](https://mlsanity.com/paper/2510.16541/) (2025)

## Built on by (most cited first, 1 of 1)

- [MedTRACE: Tool-Augmented Multimodal Clinical Reasoning Agents for Evidence-Grounded Decision-Making](https://mlsanity.com/paper/2609.14823/) (2026)

## Abstract (arXiv)

Gait recognition is shaped by its input representation. Silhouettes encode projected body shape, skeletons encode sparse joint coordinates, and 3D meshes encode dense surface geometry. In each case, identity-bearing articulation is observed through geometric carriers that also vary with clothing, skeletal scale, or body shape. We investigate whether gait can instead be recognized from compact articulated controls. We introduce Momentum Human Rig (MHR) pose as a gait representation, describing each frame using 184 semantically organized body and hand parameters estimated from monocular video. MHRGait groups these heterogeneous controls by anatomy, models their intra-frame coordination and temporal evolution, and produces compact body and hand descriptors. We further introduce MHRGait++, which combines MHR pose with silhouettes through modality-balanced distance fusion, preventing descriptor count from determining modality importance. Experiments on four benchmarks show that MHRGait attains the best overall performance among compared model-based methods on CCPG and SUSTech1K and transfers effectively across datasets, while its recognition network requires only 2.76M parameters and 0.69 GFLOPs for a 30-frame input. MHRGait++ consistently improves silhouette recognizers with a favorable accuracy-efficiency trade-off. These results establish rig-space articulation as an effective standalone gait representation and a complementary cue to projected body shape. Our code is available at https://github.com/duanhuiran/MHRGait.
