# Looks Right, Works Right: A Project-Level Benchmark for Multi-Screen Mobile App Generation

arXiv: https://arxiv.org/abs/2607.28645 · HTML: https://mlsanity.com/paper/2607.28645/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 33 of its 42 references that are in the map.
- First posted on arXiv 29 May 2026.

## Builds on (most cited first, 30 of 33)

- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Evaluating Large Language Models Trained on Code](https://mlsanity.com/paper/2107.03374/) (2021)
- [Toolformer: Language Models Can Teach Themselves to Use Tools](https://mlsanity.com/paper/2302.04761/) (2023)
- [Program Synthesis with Large Language Models](https://mlsanity.com/paper/2108.07732/) (2021)
- [Self-Refine: Iterative Refinement with Self-Feedback](https://mlsanity.com/paper/2303.17651/) (2023)
- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)
- [AgentBench: Evaluating LLMs as Agents](https://mlsanity.com/paper/2308.03688/) (2023)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [OpenHands: An Open Platform for AI Software Developers as Generalist Agents](https://mlsanity.com/paper/2407.16741/) (2024)
- [ChatDev: Communicative Agents for Software Development](https://mlsanity.com/paper/2307.07924/) (2023)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents](https://mlsanity.com/paper/2401.10935/) (2024)
- [Executable Code Actions Elicit Better LLM Agents](https://mlsanity.com/paper/2402.01030/) (2024)
- [Agentless: Demystifying LLM-based Software Engineering Agents](https://mlsanity.com/paper/2407.01489/) (2024)
- [AppAgent: Multimodal Agents as Smartphone Users](https://mlsanity.com/paper/2312.13771/) (2023)
- [AgentBoard: An Analytical Evaluation Board of Multi-turn LLM Agents](https://mlsanity.com/paper/2401.13178/) (2024)
- [Mobile-Agent: Autonomous Multi-Modal Mobile Device Agent with Visual Perception](https://mlsanity.com/paper/2401.16158/) (2024)
- [OmniParser for Pure Vision Based GUI Agent](https://mlsanity.com/paper/2408.00203/) (2024)
- [Ferret-UI: Grounded Mobile UI Understanding with Multimodal LLMs](https://mlsanity.com/paper/2404.05719/) (2024)
- [Unlocking the conversion of Web Screenshots into HTML Code with the WebSight Dataset](https://mlsanity.com/paper/2403.09029/) (2024)
- [Prometheus-Vision: Vision-Language Model as a Judge for Fine-Grained Evaluation](https://mlsanity.com/paper/2401.06591/) (2024)
- [Screen2Words: Automatic Mobile UI Summarization with Multimodal Learning](https://mlsanity.com/paper/2108.03353/) (2021)
- [pix2code: Generating Code from a Graphical User Interface Screenshot](https://mlsanity.com/paper/1705.07962/) (2017)
- [VisualWebBench: How Far Have Multimodal LLMs Evolved in Web Page Understanding and Grounding?](https://mlsanity.com/paper/2404.05955/) (2024)
- [ScreenAI: A Vision-Language Model for UI and Infographics Understanding](https://mlsanity.com/paper/2402.04615/) (2024)
- [Widget Captioning: Generating Natural Language Description for Mobile User Interface Elements](https://mlsanity.com/paper/2010.04295/) (2020)
- [WebCode2M: A Real-World Dataset for Code Generation from Webpage Designs](https://mlsanity.com/paper/2404.06369/) (2024)
- [ScreenCoder: Advancing Visual-to-Code Generation for Front-End Automation via Modular Multimodal Agents](https://mlsanity.com/paper/2507.22827/) (2025)
- [Advancing vision-language models in front-end development via data synthesis](https://mlsanity.com/paper/2503.01619/) (2025)
- [SWE-Bench Mobile: Can Large Language Model Agents Develop Industry-Level Mobile Applications?](https://mlsanity.com/paper/2602.09540/) (2026)

## Abstract (arXiv)

Recent multimodal large language models can convert visual designs directly into executable code, but real mobile products require multiple screenshots to become a buildable codebase with shared components and working navigation. This project-level setting exposes three limits of existing design-to-code benchmarks: they focus on single-page generation rather than complete codebases, cannot evaluate cross-page navigation, and do not measure project-wide maintainability. We introduce MobileForge, the first benchmark for project-level multi-screen mobile app generation, comprising real mobile apps, human-reviewed screens, structured page-relationship annotations, and navigation test specifications. MobileForge supports five-axis evaluation of build, navigation, visual fidelity, code maintainability, and efficiency. We also propose state-isolated navigation testing to avoid cascading failures in navigation evaluation and an anchor-referenced list-wise visual evaluation protocol to improve visual-judge reliability. Across end-to-end runs on six frontier multimodal LLMs, current models can build mobile-app projects that compile and reach the correct pages, but interactive navigation remains unreliable and visual fidelity and maintainability still lag. The benchmark and supporting materials are available at https://github.com/anoa12159-hue/mobileforge_eval.
