# Can Agents Deceive? Evaluating Reasoning and Deception in ParliamentBench using a Social Deduction Game

arXiv: https://arxiv.org/abs/2607.28146 · HTML: https://mlsanity.com/paper/2607.28146/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning.
- Builds on 53 of its 66 references that are in the map.
- First posted on arXiv 30 Jul 2026.

## Placed in

- LLM reasoning / [Reasoning for agents, planning and code](https://mlsanity.com/lr/reasoning-for-agents-planning-and-code/)
- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 30 of 53)

- [Training Verifiers to Solve Math Word Problems](https://mlsanity.com/paper/2110.14168/) (2021)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Measuring Massive Multitask Language Understanding](https://mlsanity.com/paper/2009.03300/) (2020)
- [Efficient Memory Management for Large Language Model Serving with PagedAttention](https://mlsanity.com/paper/2309.06180/) (2023)
- [GPQA: A Graduate-Level Google-Proof Q&A Benchmark](https://mlsanity.com/paper/2311.12022/) (2023)
- [Fine-tuning Aligned Language Models Compromises Safety, Even When Users Do Not Intend To!](https://mlsanity.com/paper/2310.03693/) (2023)
- [Refusal in Language Models Is Mediated by a Single Direction](https://mlsanity.com/paper/2406.11717/) (2024)
- [Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf](https://mlsanity.com/paper/2309.04658/) (2023)
- [Assessing the Brittleness of Safety Alignment via Pruning and Low-Rank Modifications](https://mlsanity.com/paper/2402.05162/) (2024)
- [From Persona to Personalization: A Survey on Role-Playing Language Agents](https://mlsanity.com/paper/2404.18231/) (2024)
- [Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game](https://mlsanity.com/paper/2310.18940/) (2023)
- [War and Peace (WarAgent): Large Language Model-based Multi-Agent Simulation of World Wars](https://mlsanity.com/paper/2311.17227/) (2023)
- [Truthful AI: Developing and governing AI that does not lie](https://mlsanity.com/paper/2110.06674/) (2021)
- [A Survey on Large Language Model-Based Game Agents](https://mlsanity.com/paper/2404.02039/) (2024)
- [Avalon's Game of Thoughts: Battle Against Deception through Recursive Contemplation](https://mlsanity.com/paper/2310.01320/) (2023)
- [LLM-Based Agent Society Investigation: Collaboration and Confrontation in Avalon Gameplay](https://mlsanity.com/paper/2310.14985/) (2023)
- [Enhance Reasoning for Large Language Models in the Game Werewolf](https://mlsanity.com/paper/2402.02330/) (2024)
- [Werewolf Arena: A Case Study in LLM Evaluation via Social Deduction](https://mlsanity.com/paper/2407.13943/) (2024)
- [Finding Friend and Foe in Multi-Agent Games](https://mlsanity.com/paper/1906.02330/) (2019)
- [The Traitors: Deception and Trust in Multi-Agent Language Model Simulations](https://mlsanity.com/paper/2505.12923/) (2025)
- [Cooperation on the Fly: Exploring Language Agents for Ad Hoc Teamwork in the Avalon Game](https://mlsanity.com/paper/2312.17515/) (2023)
- [AMONGAGENTS: Evaluating Large Language Models in the Interactive Text-Based Social Deduction Game](https://mlsanity.com/paper/2407.16521/) (2024)
- [InterIntent: Investigating Social Intelligence of LLMs via Intention Understanding in an Interactive Game Context](https://mlsanity.com/paper/2406.12203/) (2024)
- [Among Us: A Sandbox for Measuring and Detecting Agentic Deception](https://mlsanity.com/paper/2504.04072/) (2025)
- [Theory of Mind in Large Language Models: Assessment and Enhancement](https://mlsanity.com/paper/2505.00026/) (2025)
- [TMGBench: A Systematic Game Benchmark for Evaluating Strategic Reasoning Abilities of LLMs](https://mlsanity.com/paper/2410.10479/) (2024)
- [Learning Strategic Language Agents in the Werewolf Game with Iterative Latent Space Policy Optimization](https://mlsanity.com/paper/2502.04686/) (2025)
- [MALLM: Multi-Agent Large Language Models Framework](https://mlsanity.com/paper/2509.11656/) (2025)
- [Putting the Con in Context: Identifying Deceptive Actors in the Game of Mafia](https://mlsanity.com/paper/2207.02253/) (2022)
- [Helmsman of the Masses? Evaluate the Opinion Leadership of Large Language Models in the Werewolf Game](https://mlsanity.com/paper/2404.01602/) (2024)

## Abstract (arXiv)

As large language models (LLMs) are deployed as agents in high-stakes settings, such as medical and legal systems, understanding their deceptive capabilities is fundamental to safety. Controlled social deduction games provide a reproducible proxy for isolating and evaluating these complex adversarial behaviors. We present the open-source benchmark framework ParliamentBench based on the game Secret Hitler to evaluate LLMs in scenarios that require deception, persuasion, and reasoning under information asymmetry. We evaluate 16 LLMs across 1,600 simulated matches playing each other, playing against humans, and compare them against a large set of online games. We introduce three novel metrics that isolate social deduction, reasoning, and deceptive consistency. Our experiments reveal that frontier models achieve strong performance across cooperative and deceptive roles, with a strong top-four cluster (GPT-5.4, Kimi K2.5, Grok 4.1 Fast, and DeepSeek 3.1 Terminus), whereas the weakest models fall short of random (33%) and simple algorithmic (45%) baselines. Most LLMs struggle to maintain a consistent deceptive persona throughout an entire game, with deception retention dropping below 50%.
