# TongueReenact: Geometry-Anchored Tongue Synthesis for Face Reenactment

arXiv: https://arxiv.org/abs/2607.28039 · HTML: https://mlsanity.com/paper/2607.28039/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 27 of its 32 references that are in the map.
- First posted on arXiv 30 Jul 2026.

## Builds on (most cited first, 27 of 27)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation](https://mlsanity.com/paper/2311.17117/) (2023)
- [BiSeNet: Bilateral Segmentation Network for Real-time Semantic Segmentation](https://mlsanity.com/paper/1808.00897/) (2018)
- [MaskGAN: Towards Diverse and Interactive Facial Image Manipulation](https://mlsanity.com/paper/1907.11922/) (2019)
- [Training Region-based Object Detectors with Online Hard Example Mining](https://mlsanity.com/paper/1604.03540/) (2016)
- [Common Diffusion Noise Schedules and Sample Steps are Flawed](https://mlsanity.com/paper/2305.08891/) (2023)
- [Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidance](https://mlsanity.com/paper/2403.14781/) (2024)
- [GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians](https://mlsanity.com/paper/2312.02069/) (2023)
- [LivePortrait: Efficient Portrait Animation with Stitching and Retargeting Control](https://mlsanity.com/paper/2407.03168/) (2024)
- [BrushNet: A Plug-and-Play Image Inpainting Model with Decomposed Dual-Branch Diffusion](https://mlsanity.com/paper/2403.06976/) (2024)
- [NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads](https://mlsanity.com/paper/2305.03027/) (2023)
- [VFHQ: A High-Quality Dataset and Benchmark for Video Face Super-Resolution](https://mlsanity.com/paper/2205.03409/) (2022)
- [Generalizable and Animatable Gaussian Head Avatar](https://mlsanity.com/paper/2410.07971/) (2024)
- [X-Portrait: Expressive Portrait Animation with Hierarchical Motion Attention](https://mlsanity.com/paper/2403.15931/) (2024)
- [GPAvatar: Generalizable and Precise Head Avatar from Image(s)](https://mlsanity.com/paper/2401.10215/) (2024)
- [HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting](https://mlsanity.com/paper/2312.02902/) (2023)
- [Portrait4D: Learning One-Shot 4D Head Avatar Synthesis using Synthetic Data](https://mlsanity.com/paper/2311.18729/) (2023)
- [HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splatting](https://mlsanity.com/paper/2402.06149/) (2024)
- [X-NeMo: Expressive Neural Motion Reenactment via Disentangled Latent Attention](https://mlsanity.com/paper/2507.23143/) (2025)
- [TongueSAM: An Universal Tongue Segmentation Model Based on SAM with Zero-Shot](https://mlsanity.com/paper/2308.06444/) (2023)

## Abstract (arXiv)

Modern face reenactment systems achieve impressive pose and expression transfer using geometry-driven representations. However, they largely ignore tongue dynamics, leading to anatomically inconsistent mouth interiors during speech and expressive motions. We introduce the first framework for cross-identity tongue dynamics transfer in face reenactment. We propose a foundation-model-assisted bootstrapping pipeline that produces a dedicated tongue segmentation model for in-the-wild reenactment without curated annotations. We further introduce a spatially constrained latent masked diffusion model for realistic tongue synthesis, with adaptive mask dilation for seamless mouth boundary transitions. Extensive experiments demonstrate improvements of more than two times over all baselines on every tongue-specific metric. We additionally propose a VLM-based evaluation protocol that replicates expert annotation at scale, confirming perceptual superiority across all ablation variants.
