# EgoGVAE: Ego-body Mesh Reconstruction via Guided Variational Autoencoder

arXiv: https://arxiv.org/abs/2607.27755 · HTML: https://mlsanity.com/paper/2607.27755/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 28 of its 36 references that are in the map.
- First posted on arXiv 30 Jul 2026.

## Builds on (most cited first, 28 of 28)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [PARE: Part Attention Regressor for 3D Human Body Estimation](https://mlsanity.com/paper/2104.08527/) (2021)
- [Monocular, One-stage, Regression of Multiple 3D People](https://mlsanity.com/paper/2008.12272/) (2020)
- [Project Aria: A New Tool for Egocentric Multi-Modal AI Research](https://mlsanity.com/paper/2308.13561/) (2023)
- [WHAM: Reconstructing World-grounded Humans with Accurate 3D Motion](https://mlsanity.com/paper/2312.07531/) (2023)
- [Capturing and Inferring Dense Full-Body Human-Scene Contact](https://mlsanity.com/paper/2206.09553/) (2022)
- [Putting People in their Place: Monocular Regression of 3D People in Depth](https://mlsanity.com/paper/2112.08274/) (2021)
- [Decoupling Human and Camera Motion from Videos in the Wild](https://mlsanity.com/paper/2302.12827/) (2023)
- [EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices](https://mlsanity.com/paper/2112.07642/) (2021)
- [AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensing](https://mlsanity.com/paper/2207.13784/) (2022)
- [Avatars Grow Legs: Generating Smooth Human Motion from Sparse Tracking Inputs with Diffusion Model](https://mlsanity.com/paper/2304.08577/) (2023)
- [TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representation](https://mlsanity.com/paper/2404.16752/) (2024)
- [Ego-Body Pose Estimation via Ego-Head Pose Estimation](https://mlsanity.com/paper/2212.04636/) (2022)
- [PromptHMR: Promptable Human Mesh Recovery](https://mlsanity.com/paper/2504.06397/) (2025)
- [Estimating Body and Hand Motion in an Ego-sensed World](https://mlsanity.com/paper/2410.03665/) (2024)
- [Realistic Full-Body Tracking from Sparse Observations via Joint-Level Modeling](https://mlsanity.com/paper/2308.08855/) (2023)
- [MonoCap: Monocular Human Motion Capture using a CNN Coupled with a Geometric Prior](https://mlsanity.com/paper/1701.02354/) (2017)
- [EgoPoser: Robust Real-Time Egocentric Pose Estimation from Sparse and Intermittent Observations Everywhere](https://mlsanity.com/paper/2308.06493/) (2023)
- [Stratified Avatar Generation from Sparse Observations](https://mlsanity.com/paper/2405.20786/) (2024)
- [HMD-NeMo: Online 3D Avatar Motion Generation From Sparse Observations](https://mlsanity.com/paper/2308.11261/) (2023)
- [From Sparse Signal to Smooth Motion: Real-Time Motion Generation with Rolling Prediction Models](https://mlsanity.com/paper/2504.05265/) (2025)
- [ProxyCap: Real-time Monocular Full-body Capture in World Space via Human-Centric Proxy-to-Motion Learning](https://mlsanity.com/paper/2307.01200/) (2023)
- [Estimating Ego-Body Pose from Doubly Sparse Egocentric Video Data](https://mlsanity.com/paper/2411.03561/) (2024)

## Abstract (arXiv)

We address the problem of recovering the full-body mesh from only the head pose. This task has become essential for various applications based on head-mounted devices or smart glasses. The challenge of this task lies in estimating the pose information of unobserved body parts based solely on a single joint (i.e., head) trajectory. Several studies have begun to adopt head-conditioned generative models, however, such previous methods are costly and time-consuming due to the diffusion-based iterative process. As an alternative, we propose a simple yet novel method that leverages the latent space of the guidance network, which is designed as a variational autoencoder taking full-body poses as inputs. By enforcing latent distributions of this guidance network and our head-to-motion network to be similar, latent features sampled from the 'guided' distribution, i.e., distribution learned in our head-to-motion network, can be reliably decoded for natural representations of full-body poses even only with the head pose. One important advantage of the proposed method is that one-step sampling scheme achieves remarkably fast inference (more than 50 times faster) compared to diffusion-based approaches. Experimental results on benchmark datasets show that the proposed method efficiently improves the performance of ego-body mesh reconstruction.
