# JigShape: Evaluating Visual-Geometric Reasoning in VLMs through Jigsaw Puzzles

arXiv: https://arxiv.org/abs/2607.27670 · HTML: https://mlsanity.com/paper/2607.27670/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 36 of its 45 references that are in the map.
- First posted on arXiv 30 Jul 2026.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)

## Builds on (most cited first, 30 of 36)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [InstructBLIP: Towards General-purpose Vision-Language Models with Instruction Tuning](https://mlsanity.com/paper/2305.06500/) (2023)
- [Gemma 2: Improving Open Language Models at a Practical Size](https://mlsanity.com/paper/2408.00118/) (2024)
- [CLEVR: A Diagnostic Dataset for Compositional Language and Elementary Visual Reasoning](https://mlsanity.com/paper/1612.06890/) (2016)
- [Unsupervised Learning of Visual Representations by Solving Jigsaw Puzzles](https://mlsanity.com/paper/1603.09246/) (2016)
- [SpatialVLM: Endowing Vision-Language Models with Spatial Reasoning Capabilities](https://mlsanity.com/paper/2401.12168/) (2024)
- [BLINK: Multimodal Large Language Models Can See but Not Perceive](https://mlsanity.com/paper/2404.12390/) (2024)
- [Winoground: Probing Vision and Language Models for Visio-Linguistic Compositionality](https://mlsanity.com/paper/2204.03162/) (2022)
- [Domain Generalization by Solving Jigsaw Puzzles](https://mlsanity.com/paper/1903.06864/) (2019)
- [Visual Spatial Reasoning](https://mlsanity.com/paper/2205.00363/) (2022)
- [What's "up" with vision-language models? Investigating their struggle with spatial reasoning](https://mlsanity.com/paper/2310.19785/) (2023)
- [VALSE: A Task-Independent Benchmark for Vision and Language Models Centered on Linguistic Phenomena](https://mlsanity.com/paper/2112.07566/) (2021)
- [LEGO-Puzzles: How Good Are MLLMs at Multi-Step Spatial Reasoning?](https://mlsanity.com/paper/2503.19990/) (2025)
- [Panoptic Scene Graph Generation with Semantics-Prototype Learning](https://mlsanity.com/paper/2307.15567/) (2023)
- [Spatial-SSRL: Enhancing Spatial Understanding via Self-Supervised Reinforcement Learning](https://mlsanity.com/paper/2510.27606/) (2025)
- [Jigsaw-R1: A Study of Rule-based Visual Reinforcement Learning with Jigsaw Puzzles](https://mlsanity.com/paper/2505.23590/) (2025)
- [Treble Counterfactual VLMs: A Causal Approach to Hallucination](https://mlsanity.com/paper/2503.06169/) (2025)
- [Masked Jigsaw Puzzle: A Versatile Position Embedding for Vision Transformers](https://mlsanity.com/paper/2205.12551/) (2022)
- [DiffAssemble: A Unified Graph-Diffusion Model for 2D and 3D Reassembly](https://mlsanity.com/paper/2402.19302/) (2024)
- [DPU: Dynamic Prototype Updating for Multimodal Out-of-Distribution Detection](https://mlsanity.com/paper/2411.08227/) (2024)
- [VGRP-Bench: Visual Grid Reasoning Puzzle Benchmark for Large Vision-Language Models](https://mlsanity.com/paper/2503.23064/) (2025)
- [Visual Jigsaw Post-Training Improves MLLMs](https://mlsanity.com/paper/2509.25190/) (2025)
- [Jigsaw-ViT: Learning Jigsaw Puzzles in Vision Transformer](https://mlsanity.com/paper/2207.11971/) (2022)
- [Secure On-Device Video OOD Detection Without Backpropagation](https://mlsanity.com/paper/2503.06166/) (2025)
- [A Genetic Algorithm-Based Solver for Very Large Jigsaw Puzzles](https://mlsanity.com/paper/1711.06769/) (2017)
- [FORTIS: Benchmarking Over-Privilege in Agent Skills](https://mlsanity.com/paper/2605.09163/) (2026)

## Built on by (most cited first, 1 of 1)

- [GTA: Graph Theory Agent and Benchmark for Algorithmic Graph Reasoning with LLMs](https://mlsanity.com/paper/2609.12265/) (2026)

## Abstract (arXiv)

Jigsaw puzzle solving requires jointly reasoning about visual content and geometric constraints, yet existing benchmarks use rectangular cuts that create ambiguous ground truth in texture-repeated regions. We introduce textitours, a benchmark with tab-and-blank interlocking pieces where geometric constraints provide strong local compatibility requirements that, combined with visual content, yield unambiguous ground truth. Across 95K instances at four grid densities (4×4 to 16×16), we find that zero-shot VLMs largely lack geometric reasoning: only one of five frontier models (GPT-5.5) exceeds random baseline on 4×4 puzzles, while all others perform at chance level. While supervised fine-tuning achieves >97% on 4×4, all models collapse on larger grids: GPT-5.5 drops from 70% to near-random on 8×8, and even fine-tuned models fall below 5% on 12×12. This ``scaling cliff'' suggests current architectures cannot maintain consistent constraint satisfaction as the number of pieces increases. ours establishes scalable geometric reasoning as an open challenge for vision-language models.
