# Mitigating Compounding Error via Video Representation Regularization

arXiv: https://arxiv.org/abs/2607.27036 · HTML: https://mlsanity.com/paper/2607.27036/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Video-generation world models and simulators, one of 11 directions in World models.
- Builds on 33 of its 60 references that are in the map.
- First posted on arXiv 29 Jul 2026.

## Placed in

- World models / [Video-generation world models and simulators](https://mlsanity.com/wm/video-generation-world-models-and-simulators/)
- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 30 of 33)

- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformers](https://mlsanity.com/paper/2205.15868/) (2022)
- [Cosmos World Foundation Model Platform for Physical AI](https://mlsanity.com/paper/2501.03575/) (2025)
- [V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning](https://mlsanity.com/paper/2506.09985/) (2025)
- [ModelScope Text-to-Video Technical Report](https://mlsanity.com/paper/2308.06571/) (2023)
- [Open-Sora: Democratizing Efficient Video Production for All](https://mlsanity.com/paper/2412.20404/) (2024)
- [GAIA-1: A Generative World Model for Autonomous Driving](https://mlsanity.com/paper/2309.17080/) (2023)
- [Revisiting Feature Prediction for Learning Visual Representations from Video](https://mlsanity.com/paper/2404.08471/) (2024)
- [DINO-WM: World Models on Pre-trained Visual Features enable Zero-shot Planning](https://mlsanity.com/paper/2411.04983/) (2024)
- [Diffusion Models Are Real-Time Game Engines](https://mlsanity.com/paper/2408.14837/) (2024)
- [Diffusion Transformers with Representation Autoencoders](https://mlsanity.com/paper/2510.11690/) (2025)
- [Flexible Diffusion Modeling of Long Videos](https://mlsanity.com/paper/2205.11495/) (2022)
- [LeWorldModel: Stable End-to-End Joint-Embedding Predictive Architecture from Pixels](https://mlsanity.com/paper/2603.19312/) (2026)
- [Navigation World Models](https://mlsanity.com/paper/2412.03572/) (2024)
- [LeJEPA: Provable and Scalable Self-Supervised Learning Without the Heuristics](https://mlsanity.com/paper/2511.08544/) (2025)
- [MineRL: A Large-Scale Dataset of Minecraft Demonstrations](https://mlsanity.com/paper/1907.13440/) (2019)
- [Self-Forcing++: Towards Minute-Scale High-Quality Video Generation](https://mlsanity.com/paper/2510.02283/) (2025)
- [History-Guided Video Diffusion](https://mlsanity.com/paper/2502.06764/) (2025)
- [Cosmos-Reason1: From Physical Common Sense To Embodied Reasoning](https://mlsanity.com/paper/2503.15558/) (2025)
- [Frame Context Packing and Drift Prevention in Next-Frame-Prediction Video Diffusion Models](https://mlsanity.com/paper/2504.12626/) (2025)
- [Genie Envisioner: A Unified World Foundation Platform for Robotic Manipulation](https://mlsanity.com/paper/2508.05635/) (2025)
- [GameFactory: Creating New Games with Generative Interactive Videos](https://mlsanity.com/paper/2501.08325/) (2025)
- [GameGen-X: Interactive Open-world Game Video Generation](https://mlsanity.com/paper/2411.00769/) (2024)
- [MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft](https://mlsanity.com/paper/2504.08388/) (2025)
- [Cosmos-Drive-Dreams: Scalable Synthetic Driving Data Generation with World Foundation Models](https://mlsanity.com/paper/2506.09042/) (2025)
- [Diffuse and Disperse: Image Generation with Representation Regularization](https://mlsanity.com/paper/2506.09027/) (2025)

## Built on by (most cited first, 1 of 1)

- [Beyond a single latent space: a dual-latent world model for long-horizon planning](https://mlsanity.com/paper/2609.37644/) (2026)

## Abstract (arXiv)

Video diffusion-based world models enable long autoregressive video generation for robotics, autonomous driving and simulation tasks, yet sliding-window autoregressive inference suffers from severe error accumulation that degrades frame quality over time. Although this phenomenon has been widely observed, the underlying mechanism of compounding error and how to achieve stable long-horizon generation remain largely unresolved. In this paper, we investigate the internal representation dynamics of video world models and discover that compounding error is tightly coupled with dimensional collapse of hidden representations. Specifically, the effective rank of model representations sharply decreases at the onset of generation drift, revealing a strong connection between representational degradation and long-term rollout instability. Furthermore, we find that pure training data scaling fails to boost model resistance to error drift, contradicting mainstream scaling paradigms. To address this problem, we propose video representation regularization, a lightweight training constraint that stabilizes latent representations and suppresses iterative error accumulation. Compared with Diffusion Forcing, our method achieves improvements from 38.65 to 55.56 and from 44.37 to 72.08 on the Aesthetic Quality and Imaging Quality metrics of VBench. Our work establishes the first connection between autoregressive video drifting and model internal representations, adopts erank as a quantitative metric for error accumulation, reveals counterintuitive scaling limitations for video world models, and presents a simple yet effective regularization strategy to improve long video generation robustness.
