# Belief-Guided Decision Making with Uncertainty Gating in the Game of Go

arXiv: https://arxiv.org/abs/2607.26946 · HTML: https://mlsanity.com/paper/2607.26946/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 22 of its 39 references that are in the map.
- First posted on arXiv 29 Jul 2026.

## Builds on (most cited first, 22 of 22)

- [On Calibration of Modern Neural Networks](https://mlsanity.com/paper/1706.04599/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Multi-Task Learning Using Uncertainty to Weigh Losses for Scene Geometry and Semantics](https://mlsanity.com/paper/1705.07115/) (2017)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Gradient Surgery for Multi-Task Learning](https://mlsanity.com/paper/2001.06782/) (2020)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [Risk-Constrained Reinforcement Learning with Percentile Risk Criteria](https://mlsanity.com/paper/1512.01629/) (2015)
- [Mastering Atari Games with Limited Data](https://mlsanity.com/paper/2111.00210/) (2021)
- [Sample-Efficient Reinforcement Learning with Stochastic Ensemble Value Expansion](https://mlsanity.com/paper/1807.01675/) (2018)
- [Monte Carlo Tree Search: A Review of Recent Modifications and Applications](https://mlsanity.com/paper/2103.04931/) (2021)
- [Online and Offline Reinforcement Learning by Planning with a Learned Model](https://mlsanity.com/paper/2104.06294/) (2021)
- [Transformers represent belief state geometry in their residual stream](https://mlsanity.com/paper/2405.15943/) (2024)
- [Accelerating Self-Play Learning in Go](https://mlsanity.com/paper/1902.10565/) (2019)
- [ELF OpenGo: An Analysis and Open Reimplementation of AlphaZero](https://mlsanity.com/paper/1902.04522/) (2019)
- [Neural Architecture Discovery via Autonomous Evolution](https://mlsanity.com/paper/2507.18074/) (2025)
- [MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games](https://mlsanity.com/paper/2310.11305/) (2023)
- [The Belief State Transformer](https://mlsanity.com/paper/2410.23506/) (2024)
- [Evaluation Beyond Task Performance: Analyzing Concepts in AlphaZero in Hex](https://mlsanity.com/paper/2211.14673/) (2022)
- [Mind the Uncertainty: Risk-Aware and Actively Exploring Model-Based Reinforcement Learning](https://mlsanity.com/paper/2309.05582/) (2023)
- [Look Before You Leap: Enhancing Attention and Vigilance Regarding Harmful Content with GuidelineLLM](https://mlsanity.com/paper/2412.10423/) (2024)
- [Transformers as Game Players: Provable In-context Game-playing Capabilities of Pre-trained Models](https://mlsanity.com/paper/2410.09701/) (2024)

## Abstract (arXiv)

Recent advancements in Computer Go, driven by AlphaZero and MuZero, rely heavily on Monte Carlo Tree Search (MCTS) to correct the errors of the neural network policy. While effective on massive computational clusters, this dependence creates a critical bottleneck on consumer-grade hardware, where the computational cost of tree management severely limits inference rates. Furthermore, without deep search, these models suffer from hallucination, proposing moves with high confidence that are strategically fatal. This paper introduces a novel Belief-Guided architecture that disentangles the Policy head from a distinct Belief head. Unlike traditional value functions, the Belief head acts as an internal simulator and independent critic, modeling epistemic uncertainty and strategic stability. By integrating memory mechanisms (Transformer/GRU) to handle long-term dependencies and the Ko rule, and utilizing a gating mechanism to filter overconfident policy errors, our model shifts the burden of intelligence from runtime search to parametric "intuition." Experimental results demonstrate that this approach significantly improves search-free win rates and reduces hallucination, enabling professional-level play on limited hardware where massive MCTS is infeasible.
