# WildShadowRemover: In-the-Wild Video Shadow Removal via Detail-Preserving Video Diffusion Models

arXiv: https://arxiv.org/abs/2607.26203 · HTML: https://mlsanity.com/paper/2607.26203/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 32 of its 46 references that are in the map.
- First posted on arXiv 28 Jul 2026.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 32)

- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [ESRGAN: Enhanced Super-Resolution Generative Adversarial Networks](https://mlsanity.com/paper/1809.00219/) (2018)
- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics](https://mlsanity.com/paper/2011.09127/) (2020)
- [Learning Blind Video Temporal Consistency](https://mlsanity.com/paper/1808.00449/) (2018)
- [Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigation](https://mlsanity.com/paper/2306.11290/) (2023)
- [Stacked Conditional Generative Adversarial Networks for Jointly Learning Shadow Detection and Shadow Removal](https://mlsanity.com/paper/1712.02478/) (2017)
- [Infinite Photorealistic Worlds using Procedural Generation](https://mlsanity.com/paper/2306.09310/) (2023)
- [Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation](https://mlsanity.com/paper/2406.11824/) (2024)
- [Towards Ghost-free Shadow Removal via Dual Hierarchical Aggregation Network and Shadow Matting GAN](https://mlsanity.com/paper/1911.08718/) (2019)
- [ShadowDiffusion: When Degradation Prior Meets Diffusion Model for Shadow Removal](https://mlsanity.com/paper/2212.04711/) (2022)
- [Shadow Removal via Shadow Image Decomposition](https://mlsanity.com/paper/1908.08628/) (2019)
- [Mask-ShadowGAN: Learning to Remove Shadows from Unpaired Data](https://mlsanity.com/paper/1903.10683/) (2019)
- [Learning Physics-guided Face Relighting under Directional Light](https://mlsanity.com/paper/1906.03355/) (2019)
- [Refusion: Enabling Large-Size Realistic Image Restoration with Latent-Space Diffusion Models](https://mlsanity.com/paper/2304.08291/) (2023)
- [Auto-Exposure Fusion for Single-Image Shadow Removal](https://mlsanity.com/paper/2103.01255/) (2021)
- [Learning Intrinsic Image Decomposition from Watching the World](https://mlsanity.com/paper/1804.00582/) (2018)
- [Physically-Based Editing of Indoor Scene Lighting from a Single Image](https://mlsanity.com/paper/2205.09343/) (2022)
- [From Shadow Segmentation to Shadow Removal](https://mlsanity.com/paper/2008.00267/) (2020)
- [DeS3: Adaptive Attention-driven Self and Soft Shadow Removal using ViT Similarity](https://mlsanity.com/paper/2211.08089/) (2022)
- [ShadowFormer: Global Context Helps Image Shadow Removal](https://mlsanity.com/paper/2302.01650/) (2023)
- [ObjectMover: Generative Object Movement with Video Prior](https://mlsanity.com/paper/2503.08037/) (2025)
- [Latent Feature-Guided Diffusion Models for Shadow Removal](https://mlsanity.com/paper/2312.02156/) (2023)
- [ShadowRefiner: Towards Mask-free Shadow Removal via Fast Fourier Transformer](https://mlsanity.com/paper/2406.02559/) (2024)
- [OmniSR: Shadow Removal under Direct and Indirect Lighting](https://mlsanity.com/paper/2410.01719/) (2024)
- [Detail-Preserving Latent Diffusion for Stable Shadow Removal](https://mlsanity.com/paper/2412.17630/) (2024)
- [Diff-Shadow: Global-guided Diffusion Model for Shadow Removal](https://mlsanity.com/paper/2407.16214/) (2024)
- [Diffusion Knows Transparency: Repurposing Video Diffusion for Transparent Object Depth and Normal Estimation](https://mlsanity.com/paper/2512.23705/) (2025)
- [No Shadow Left Behind: Removing Objects and their Shadows using Approximate Lighting and Geometry](https://mlsanity.com/paper/2012.10565/) (2020)

## Abstract (arXiv)

Video shadow removal in the wild remains challenging due to complex illumination, diverse shadow appearances, and limited training data. Despite its importance to numerous vision and graphics applications, it remains largely unexplored in unconstrained real-world scenarios. To address this gap, we present WildShadowRemover, a framework that adapts a pretrained video diffusion model for robust video shadow removal via LoRA fine-tuning. To preserve fine image details while retaining the model's powerful generative prior, we augment the frozen VAE decoder with a detail injection module and introduce a shadow-mask-guided frequency-decomposed modulation module to selectively restore high-frequency textures while suppressing shadow artifacts. Monocular depth priors from Depth Anything 3 further provide geometry-aware guidance under challenging lighting conditions. We also construct WildShadow, a large-scale paired video shadow removal dataset and benchmark, covering diverse synthetic scenes. Extensive experiments demonstrate that our method outperforms existing approaches in shadow removal quality and temporal consistency, producing temporally coherent shadow-free videos with superior visual quality and strong generalization across challenging in-the-wild scenarios.
