# Emergent Sparsity in Frozen Random CNN Feature Extractors for Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2607.26059 · HTML: https://mlsanity.com/paper/2607.26059/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 27 of its 44 references that are in the map.
- First posted on arXiv 15 May 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 27 of 27)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [The Lottery Ticket Hypothesis: Finding Sparse, Trainable Neural Networks](https://mlsanity.com/paper/1803.03635/) (2018)
- [Learning both Weights and Connections for Efficient Neural Networks](https://mlsanity.com/paper/1506.02626/) (2015)
- [Intrinsic Dimensionality Explains the Effectiveness of Language Model Fine-Tuning](https://mlsanity.com/paper/2012.13255/) (2020)
- [Measuring the Intrinsic Dimension of Objective Landscapes](https://mlsanity.com/paper/1804.08838/) (2018)
- [Implicit Regularization in Matrix Factorization](https://mlsanity.com/paper/1705.09280/) (2017)
- [Kernel and Rich Regimes in Overparametrized Models](https://mlsanity.com/paper/2002.09277/) (2020)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [The Primacy Bias in Deep Reinforcement Learning](https://mlsanity.com/paper/2205.07802/) (2022)
- [What's Hidden in a Randomly Weighted Neural Network?](https://mlsanity.com/paper/1911.13299/) (2019)
- [Proving the Lottery Ticket Hypothesis: Pruning is All You Need](https://mlsanity.com/paper/2002.00585/) (2020)
- [The Dormant Neuron Phenomenon in Deep Reinforcement Learning](https://mlsanity.com/paper/2302.12902/) (2023)
- [Understanding plasticity in neural networks](https://mlsanity.com/paper/2303.01486/) (2023)
- [Unsupervised State Representation Learning in Atari](https://mlsanity.com/paper/1906.08226/) (2019)
- [Implicit Under-Parameterization Inhibits Data-Efficient Deep Reinforcement Learning](https://mlsanity.com/paper/2010.14498/) (2020)
- [Loss of Plasticity in Continual Deep Reinforcement Learning](https://mlsanity.com/paper/2303.07507/) (2023)
- [Sample Factory: Egocentric 3D Control from Pixels at 100000 FPS with Asynchronous Reinforcement Learning](https://mlsanity.com/paper/2006.11751/) (2020)
- [Weight Agnostic Neural Networks](https://mlsanity.com/paper/1906.04358/) (2019)
- [SGD with Large Step Sizes Learns Sparse Features](https://mlsanity.com/paper/2210.05337/) (2022)
- [DiffuserCam: Lensless Single-exposure 3D Imaging](https://mlsanity.com/paper/1710.02134/) (2017)
- [In value-based deep reinforcement learning, a pruned network is a good network](https://mlsanity.com/paper/2402.12479/) (2024)
- [No Representation, No Trust: Connecting Representation, Collapse, and Trust Issues in PPO](https://mlsanity.com/paper/2405.00662/) (2024)
- [Why Random Pruning Is All We Need to Start Sparse](https://mlsanity.com/paper/2210.02412/) (2022)
- [Playing Atari with Six Neurons](https://mlsanity.com/paper/1806.01363/) (2018)
- [Reinforcement Learning with Convolutional Reservoir Computing](https://mlsanity.com/paper/1912.04161/) (2019)
- [On the Interplay Between Sparsity and Training in Deep Reinforcement Learning](https://mlsanity.com/paper/2501.16729/) (2025)

## Abstract (arXiv)

We report a striking phenomenon: deep reinforcement learning agents trained with frozen, randomly initialized CNN feature extractors spontaneously develop extremely sparse fully-connected representations, without any sparsity-inducing objective. In the first fully-connected layer (FC1, 3,136 → 64), agents compress task-relevant information through as few as 1-3 neurons out of 64 for deterministic Pong (5-11 for stochastic Pong), while trainable CNNs activate 55-64 neurons under matched conditions. We establish four principal findings. First, FC1 sparsity scales with task complexity: 1-11 for Pong, 19-26 for Breakout, and ~42 for Space Invaders. Width-scaling confirms this reflects task structure rather than a fixed capacity fraction. Second, within-game scaling emerges: three identical Pong seeds produce 5, 7, and 11 active neurons. The 5-neuron seed plateaus at +14 reward, while the others reach expert performance (+18.4, +18.7), suggesting the random projection's usable dimensionality bounds achievable performance. Third, ablation confirms necessity: removing these active neurons crashes performance across two PPO implementations and four games. Fourth, the information bottleneck commits early: a sweep shows the active set locks by 15-30M steps, while reward turns positive 35-105M steps later. A complementary finding in Breakout shows frozen and trainable CNNs reach competitive rewards via structurally different bottlenecks: frozen agents use 17-25 active neurons (participation ratio ~10-14), while trainable agents use 51 (participation ratio ~3.6). Finally, wherever input dimensionality dwarfs intrinsic task dimensionality, gradient descent on a frozen random projection may reveal the effective rank of the underlying problem without explicit sparsity machinery.
