# Reinformed Dreamer: An Asymmetric World Model Efficiently Trained through Latent Guidance

arXiv: https://arxiv.org/abs/2607.26040 · HTML: https://mlsanity.com/paper/2607.26040/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Latent dynamics models and model-based RL, one of 11 directions in World models.
- Builds on 47 of its 68 references that are in the map.
- First posted on arXiv 28 Jul 2026.

## Placed in

- World models / [Latent dynamics models and model-based RL](https://mlsanity.com/wm/latent-dynamics-models-and-model-based-rl/)
- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 30 of 47)

- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Deep Recurrent Q-Learning for Partially Observable MDPs](https://mlsanity.com/paper/1507.06527/) (2015)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [QPLEX: Duplex Dueling Multi-Agent Q-Learning](https://mlsanity.com/paper/2008.01062/) (2020)
- [Asymmetric Actor Critic for Image-Based Robot Learning](https://mlsanity.com/paper/1710.06542/) (2017)
- [Stochastic Latent Actor-Critic: Deep Reinforcement Learning with a Latent Variable Model](https://mlsanity.com/paper/1907.00953/) (2019)
- [Weighted QMIX: Expanding Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.10800/) (2020)
- [Deep Variational Reinforcement Learning for POMDPs](https://mlsanity.com/paper/1806.02426/) (2018)
- [Lagging Inference Networks and Posterior Collapse in Variational Autoencoders](https://mlsanity.com/paper/1901.05534/) (2019)
- [Bootstrap Latent-Predictive Representations for Multitask Reinforcement Learning](https://mlsanity.com/paper/2004.14646/) (2020)
- [Memory-based control with recurrent neural networks](https://mlsanity.com/paper/1512.04455/) (2015)
- [Approximate information state for approximate planning and reinforcement learning in partially observed systems](https://mlsanity.com/paper/2010.08843/) (2020)
- [Shaping Belief States with Generative Environment Models for RL](https://mlsanity.com/paper/1906.09237/) (2019)
- [POPGym: Benchmarking Partially Observable Reinforcement Learning](https://mlsanity.com/paper/2303.01859/) (2023)
- [Bridging State and History Representations: Understanding Self-Predictive RL](https://mlsanity.com/paper/2401.08898/) (2024)
- [On Improving Deep Reinforcement Learning for POMDPs](https://mlsanity.com/paper/1804.06309/) (2018)
- [An Introduction to Centralized Training for Decentralized Execution in Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2409.03052/) (2024)
- [Learning and Querying Fast Generative Models for Reinforcement Learning](https://mlsanity.com/paper/1802.03006/) (2018)
- [Variational Recurrent Models for Solving Partially Observable Control Tasks](https://mlsanity.com/paper/1912.10703/) (2019)
- [Neural Predictive Belief Representations](https://mlsanity.com/paper/1811.06407/) (2018)
- [Mastering Memory Tasks with World Models](https://mlsanity.com/paper/2403.04253/) (2024)
- [Data-driven Planning via Imitation Learning](https://mlsanity.com/paper/1711.06391/) (2017)
- [R-MADDPG for Partially Observable Environments and Limited Communication](https://mlsanity.com/paper/2002.06684/) (2020)

## Abstract (arXiv)

Much like humans benefit from guidance while learning, reinforcement learning algorithms may benefit from additional supervision beyond rewards. Leveraging additional information during training to learn better representations and behaviors has been the focus of asymmetric reinforcement learning. This learning paradigm has proven effective under partial observability when additional state information is available, but also under full observability when more refined state information is available. Focusing on model-based reinforcement learning, we study the effect of asymmetric learning on observation representations and on privileged information representations. First, we identify a limitation in the privileged information representations learned by an asymmetric model-based algorithm known as the Informed Dreamer. Then, we propose a novel asymmetric representation learning objective using latent guidance, resulting in a new algorithm called the Reinformed Dreamer. Experiments across several benchmarks show a more consistent improvement over Dreamer than previous asymmetric approaches.
