# Shared Voxel-Map-Based Cooperative Indoor UAV Guidance with a Multi-Agent Soft Actor-Critic Controller

arXiv: https://arxiv.org/abs/2607.25728 · HTML: https://mlsanity.com/paper/2607.25728/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in World models for navigation, one of 11 directions in World models.
- Builds on 14 of its 24 references that are in the map.
- First posted on arXiv 28 Jul 2026.

## Placed in

- World models / [World models for navigation](https://mlsanity.com/wm/world-models-for-navigation/)

## Builds on (most cited first, 14 of 14)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulation](https://mlsanity.com/paper/2403.03949/) (2024)
- [TRANSIC: Sim-to-Real Policy Transfer by Learning from Online Correction](https://mlsanity.com/paper/2405.10315/) (2024)
- [Residual Off-Policy RL for Finetuning Behavior Cloning Policies](https://mlsanity.com/paper/2509.19301/) (2025)
- [Value-Decomposition Multi-Agent Actor-Critics](https://mlsanity.com/paper/2007.12306/) (2020)
- [Bootstrapping Reinforcement Learning with Imitation for Vision-Based Agile Flight](https://mlsanity.com/paper/2403.12203/) (2024)
- [Direct LiDAR-Inertial Odometry: Lightweight LIO with Continuous-Time Motion Correction](https://mlsanity.com/paper/2203.03749/) (2022)
- [Rapidly Adapting Policies to the Real World via Simulation-Guided Fine-Tuning](https://mlsanity.com/paper/2502.02705/) (2025)
- [Robust Adversarial Attacks Detection based on Explainable Deep Reinforcement Learning For UAV Guidance and Planning](https://mlsanity.com/paper/2206.02670/) (2022)
- [Generalizable Domain Adaptation for Sim-and-Real Policy Co-Training](https://mlsanity.com/paper/2509.18631/) (2025)
- [Sim-to-Real Deep Reinforcement Learning based Obstacle Avoidance for UAVs under Measurement Uncertainty](https://mlsanity.com/paper/2303.07243/) (2023)
- [Deep Reinforcement Learning based Autonomous Decision-Making for Cooperative UAVs: A Search and Rescue Real World Application](https://mlsanity.com/paper/2502.20326/) (2025)

## Abstract (arXiv)

This paper presents a cooperative indoor UAV guidance framework that combines a shared voxel-map world model with a multi-agent Soft Actor-Critic (MASAC) controller. Multiple drones fuse 360 LiDAR observations into a common world-frame occupancy map, which is converted into a compact bird's-eye-view (BEV) representation and provided to each agent as an ego-aligned local crop. This integrate-in-world, act-in- ego design enables consistent multi-UAV spatial fusion whilst retaining decentralised continuous control. The policy combines BEV map features, near-field obstacle observations, and compact goal and peer-state information within a centralised-training, decentralised-execution framework. In simulation, the learned controller achieves a 90.3% success rate in corridor navigation, outperforming Astar planning, an artificial potential field controller, and a prior guidance method. To address residual sim-to-real mismatch, the simulation-trained policy is further adapted using offline imitation fine-tuning from real-world data. Real-world experiments in GNSS-denied indoor environments demonstrate stable two-UAV cooperative operation across increasingly chal- lenging obstacle layouts. The results show that shared voxel-map representations provide an effective and scalable spatial substrate for learned cooperative indoor UAV guidance.
