# Intrinsic and Triangulation-Agnostic Attention: A Simple and Powerful Approach for Learning on Meshes

arXiv: https://arxiv.org/abs/2607.24954 · HTML: https://mlsanity.com/paper/2607.24954/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 57 of its 113 references that are in the map.
- First posted on arXiv 27 Jul 2026.

## Builds on (most cited first, 30 of 57)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [FlashAttention: Fast and Memory-Efficient Exact Attention with IO-Awareness](https://mlsanity.com/paper/2205.14135/) (2022)
- [Transformers are RNNs: Fast Autoregressive Transformers with Linear Attention](https://mlsanity.com/paper/2006.16236/) (2020)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Point Transformer](https://mlsanity.com/paper/2011.00931/) (2020)
- [Transformers are SSMs: Generalized Models and Efficient Algorithms Through Structured State Space Duality](https://mlsanity.com/paper/2405.21060/) (2024)
- [Geometric deep learning: going beyond Euclidean data](https://mlsanity.com/paper/1611.08097/) (2016)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [Point Transformer V3: Simpler, Faster, Stronger](https://mlsanity.com/paper/2312.10035/) (2023)
- [Geometric deep learning on graphs and manifolds using mixture model CNNs](https://mlsanity.com/paper/1611.08402/) (2016)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [GRAB: A Dataset of Whole-Body Human Grasping of Objects](https://mlsanity.com/paper/2008.11200/) (2020)
- [Point Transformer V2: Grouped Vector Attention and Partition-based Pooling](https://mlsanity.com/paper/2210.05666/) (2022)
- [Learning from Synthetic Humans](https://mlsanity.com/paper/1701.01370/) (2017)
- [Choose a Transformer: Fourier or Galerkin](https://mlsanity.com/paper/2105.14995/) (2021)
- [Transolver: A Fast Transformer Solver for PDEs on General Geometries](https://mlsanity.com/paper/2402.02366/) (2024)
- [VoxFormer: Sparse Voxel Transformer for Camera-based 3D Semantic Scene Completion](https://mlsanity.com/paper/2302.12251/) (2023)
- [3D Menagerie: Modeling the 3D shape and pose of animals](https://mlsanity.com/paper/1611.07700/) (2016)
- [Dynamic Edge-Conditioned Filters in Convolutional Neural Networks on Graphs](https://mlsanity.com/paper/1704.02901/) (2017)
- [Thingi10K: A Dataset of 10,000 3D-Printing Models](https://mlsanity.com/paper/1605.04797/) (2016)
- [DiffusionNet: Discretization Agnostic Learning on Surfaces](https://mlsanity.com/paper/2012.00888/) (2020)
- [SplineCNN: Fast Geometric Deep Learning with Continuous B-Spline Kernels](https://mlsanity.com/paper/1711.08920/) (2017)
- [Deep Functional Maps: Structured Prediction for Dense Shape Correspondence](https://mlsanity.com/paper/1704.08686/) (2017)
- [Deep Geometric Functional Maps: Robust Feature Learning for Shape Correspondence](https://mlsanity.com/paper/2003.14286/) (2020)
- [SDM-NET: Deep Generative Network for Structured Deformable Mesh](https://mlsanity.com/paper/1908.04520/) (2019)
- [Neural Cages for Detail-Preserving 3D Deformations](https://mlsanity.com/paper/1912.06395/) (2019)
- [3D Human Pose Estimation via Intuitive Physics](https://mlsanity.com/paper/2303.18246/) (2023)
- [Learning elementary structures for 3D shape generation and matching](https://mlsanity.com/paper/1908.04725/) (2019)
- [TextDeformer: Geometry Manipulation using Text Guidance](https://mlsanity.com/paper/2304.13348/) (2023)

## Abstract (arXiv)

This work proposes an adaptation of the attention mechanism for triangle meshes. The core observation is that endowing the attention mechanism with critical properties for learning over meshes -- intrinsicality and triangulation-agnosticism -- enables it to attain state-of-the-art results over several learning-based tasks in geometry-processing. The above is achieved by modifying the attention mechanism from the bottom up based on simple principles from geometry-processing. Namely, the quantities used within attention -- queries, keys and values -- are created by an intrinsic, triangulation-agnostic network, and treated as discretizations of continuous functions. From that, we devise an appropriate attention mechanism that operates over triangle meshes through standard FEM discretization of the resulting integrals of the above functions. Surprisingly, as far as we know, this straightforward approach has not been utilized for learning over meshes. Experiments show our method exceeds current state of the art, including both mesh-based architectures as well as point cloud transformers. Namely, we show significant improvements on several common benchmarks and tasks -- predicting canonical high-frequency signals; predicting deformations; computing dense correspondences, both between full shapes and partial ones; and predicting feature descriptors.
