# Continual-RL for Generalization in Autonomous Racing on the RoboRacer Platform

arXiv: https://arxiv.org/abs/2607.24320 · HTML: https://mlsanity.com/paper/2607.24320/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 39 of its 51 references that are in the map.
- First posted on arXiv 27 Jul 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 39)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Experience Replay for Continual Learning](https://mlsanity.com/paper/1811.11682/) (2018)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [Keep Doing What Worked: Behavioral Modelling Priors for Offline Reinforcement Learning](https://mlsanity.com/paper/2002.08396/) (2020)
- [Offline-to-Online Reinforcement Learning via Balanced Replay and Pessimistic Q-Ensemble](https://mlsanity.com/paper/2107.00591/) (2021)
- [Deep Reinforcement Learning for Robotics: A Survey of Real-World Successes](https://mlsanity.com/paper/2408.03539/) (2024)
- [The Dormant Neuron Phenomenon in Deep Reinforcement Learning](https://mlsanity.com/paper/2302.12902/) (2023)
- [Loss of Plasticity in Continual Deep Reinforcement Learning](https://mlsanity.com/paper/2303.07507/) (2023)
- [A Definition of Continual Reinforcement Learning](https://mlsanity.com/paper/2307.11046/) (2023)
- [CrossQ: Batch Normalization in Deep Reinforcement Learning for Greater Sample Efficiency and Simplicity](https://mlsanity.com/paper/1902.05605/) (2019)
- [DexPoint: Generalizable Point Cloud Reinforcement Learning for Sim-to-Real Dexterous Manipulation](https://mlsanity.com/paper/2211.09423/) (2022)
- [SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning](https://mlsanity.com/paper/2410.09754/) (2024)
- [Maintaining Plasticity in Continual Learning via Regenerative Regularization](https://mlsanity.com/paper/2308.11958/) (2023)
- [Smooth Exploration for Robotic Reinforcement Learning](https://mlsanity.com/paper/2005.05719/) (2020)
- [Optimization-Based Autonomous Racing of 1:43 Scale RC Cars](https://mlsanity.com/paper/1711.07300/) (2017)
- [Autonomous Overtaking in Gran Turismo Sport Using Curriculum Reinforcement Learning](https://mlsanity.com/paper/2103.14666/) (2021)
- [ELF OpenGo: An Analysis and Open Reimplementation of AlphaZero](https://mlsanity.com/paper/1902.04522/) (2019)
- [CORA: Benchmarks, Baselines, and Metrics as a Platform for Continual Reinforcement Learning Agents](https://mlsanity.com/paper/2110.10067/) (2021)
- [A Survey of Sim-to-Real Methods in RL: Progress, Prospects and Challenges with Foundation Models](https://mlsanity.com/paper/2502.13187/) (2025)
- [Continual Learning as Computationally Constrained Reinforcement Learning](https://mlsanity.com/paper/2307.04345/) (2023)
- [Latent Imagination Facilitates Zero-Shot Transfer in Autonomous Racing](https://mlsanity.com/paper/2103.04909/) (2021)
- [Parkour in the Wild: Learning a General and Extensible Agile Locomotion Policy Using Multi-expert Distillation and RL Fine-tuning](https://mlsanity.com/paper/2505.11164/) (2025)
- [Asynchronous Reinforcement Learning for Real-Time Control of Physical Robots](https://mlsanity.com/paper/2203.12759/) (2022)
- [Boosting Soft Actor-Critic: Emphasizing Recent Experience without Forgetting the Past](https://mlsanity.com/paper/1906.04009/) (2019)
- [A Survey of Continual Reinforcement Learning](https://mlsanity.com/paper/2506.21872/) (2025)
- [FastRLAP: A System for Learning High-Speed Driving via Deep RL and Autonomous Practicing](https://mlsanity.com/paper/2304.09831/) (2023)
- [Circus ANYmal: A Quadruped Learning Dexterous Manipulation with Its Limbs](https://mlsanity.com/paper/2011.08811/) (2020)
- [TUM autonomous motorsport: An autonomous racing software for the Indy Autonomous Challenge](https://mlsanity.com/paper/2205.15979/) (2022)

## Abstract (arXiv)

A key challenge in modern robotics is to adapt to changing environments, a challenge that is exacerbated when simulations cannot encompass every possible real-world configuration, and therefore Reinforcement Learning (RL) in the physical world becomes necessary. Continual Reinforcement Learning provides the tools to address this challenge; however, both the frameworks and the methods remain underexplored. Autonomous Racing and in particular the RoboRacer competition provide a testing ground for such methods, as learning to drive on a new track-floor combination with the least amount of new experience naturally frames a continual learning problem. This work tries to address this gap by proposing a continual RL framework based on Continual Backpropagation that is able, with only real-world data, to train a generalistic policy on a set of tracks and then fine- tune it within 15 minutes to outperform classical controllers. Furthermore, a comparison method based on offline RL is proposed, and a simulation analysis of the plasticity properties of the methods is conducted.
