# PlanCraft: Sketch, Refine, and Furnish for Architect-Inspired Progressive 3D Residential Scene Generation

arXiv: https://arxiv.org/abs/2607.23491 · HTML: https://mlsanity.com/paper/2607.23491/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 34 references that are in the map.
- First posted on arXiv 26 Jul 2026.

## Builds on (most cited first, 19 of 19)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [SGDR: Stochastic Gradient Descent with Warm Restarts](https://mlsanity.com/paper/1608.03983/) (2016)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Generalized Intersection over Union: A Metric and A Loss for Bounding Box Regression](https://mlsanity.com/paper/1902.09630/) (2019)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Mean Flows for One-step Generative Modeling](https://mlsanity.com/paper/2505.13447/) (2025)
- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [Holodeck: Language Guided Generation of 3D Embodied AI Environments](https://mlsanity.com/paper/2312.09067/) (2023)
- [InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior](https://mlsanity.com/paper/2402.04717/) (2024)
- [I-Design: Personalized LLM Interior Designer](https://mlsanity.com/paper/2404.02838/) (2024)
- [HouseDiffusion: Vector Floorplan Generation via a Diffusion Model with Discrete and Continuous Denoising](https://mlsanity.com/paper/2211.13287/) (2022)
- [Tell2Design: A Dataset for Language-Guided Floor Plan Generation](https://mlsanity.com/paper/2311.15941/) (2023)
- [WorldGen: From Text to Traversable and Interactive 3D Worlds](https://mlsanity.com/paper/2511.16825/) (2025)
- [MANSION: Multi-floor lANguage-to-3D Scene generatIOn for loNg-horizon tasks](https://mlsanity.com/paper/2603.11554/) (2026)

## Built on by (most cited first, 1 of 1)

- [Agentic Visual Generation: From Generative Models to Agentic Control](https://mlsanity.com/paper/2609.06758/) (2026)

## Abstract (arXiv)

Two structural insights have been overlooked in automated residential floor plan generation. First, design is inherently progressive. Architects begin with rough strokes and refine them over time, whereas existing methods typically require their conditioning representation to be fully specified before generation, a fundamental mismatch with how design actually works. Second, the 2D floor plan is not an optional intermediate but an irreplaceable spatial contract. Once room boundaries, doors, and windows are fixed, furnishing reduces from open-ended spatial reasoning to bounded constraint satisfaction. Bypassing this contract, as existing 3D systems do by delegating layout to language models, yields overlapping rooms and implausible proportions; directly calling general-purpose language models likewise produces geometrically invalid layouts. Guided by these insights, we present PlanCraft. SketchPlan supplies the missing training signal by replaying the architect's drawing process on 80K real floor plans, producing partial sketches at every completeness level. PlanCraft-Diff progressively sharpens an incomplete sketch into a geometrically precise, vectorizable floor plan through a coarse-to-fine strategy. With the spatial contract established, PlanCraft-Agent then furnishes the scene within well-defined room boundaries. Experiments show that PlanCraft achieves a 61.1% lower FID than the best existing 2D method and surpasses existing 3D systems by 15 points in expert-rated spatial rationality, with a sketch at only 25% completion already outperforming all fully specified baselines.
