# Training with (Swap) Regret Loss in a Single-Layer Self-Attention Model: A Case Study on the Probability Simplex

arXiv: https://arxiv.org/abs/2607.23333 · HTML: https://mlsanity.com/paper/2607.23333/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 24 of its 39 references that are in the map.
- First posted on arXiv 25 Jul 2026.

## Builds on (most cited first, 24 of 24)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Rethinking the Role of Demonstrations: What Makes In-Context Learning Work?](https://mlsanity.com/paper/2202.12837/) (2022)
- [Reasoning with Language Model is Planning with World Model](https://mlsanity.com/paper/2305.14992/) (2023)
- [Introduction to Online Convex Optimization](https://mlsanity.com/paper/1909.05207/) (2019)
- [What Can Transformers Learn In-Context? A Case Study of Simple Function Classes](https://mlsanity.com/paper/2208.01066/) (2022)
- [Linear Transformers Are Secretly Fast Weight Programmers](https://mlsanity.com/paper/2102.11174/) (2021)
- [Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents](https://mlsanity.com/paper/2302.01560/) (2023)
- [Trained Transformers Learn Linear Models In-Context](https://mlsanity.com/paper/2306.09927/) (2023)
- [Transformers learn to implement preconditioned gradient descent for in-context learning](https://mlsanity.com/paper/2306.00297/) (2023)
- [In-context Reinforcement Learning with Algorithm Distillation](https://mlsanity.com/paper/2210.14215/) (2022)
- [One Step of Gradient Descent is Provably the Optimal In-Context Learner with One Layer of Linear Self-Attention](https://mlsanity.com/paper/2307.03576/) (2023)
- [Supervised Pretraining Can Learn In-Context Reinforcement Learning](https://mlsanity.com/paper/2306.14892/) (2023)
- [Transformers as Decision Makers: Provable In-Context Reinforcement Learning via Supervised Pretraining](https://mlsanity.com/paper/2310.08566/) (2023)
- [Can large language models explore in-context?](https://mlsanity.com/paper/2403.15371/) (2024)
- [Training Dynamics of Multi-Head Softmax Attention for In-Context Learning: Emergence, Convergence, and Optimality](https://mlsanity.com/paper/2402.19442/) (2024)
- [Transformers Implement Functional Gradient Descent to Learn Non-Linear Functions In Context](https://mlsanity.com/paper/2312.06528/) (2023)
- [Do LLM Agents Have Regret? A Case Study in Online Learning and Games](https://mlsanity.com/paper/2403.16843/) (2024)
- [STRIDE: A Tool-Assisted LLM Agent Framework for Strategic and Interactive Decision-Making](https://mlsanity.com/paper/2405.16376/) (2024)
- [Post-Training LLMs as Better Decision-Making Agents: A Regret-Minimization Approach](https://mlsanity.com/paper/2511.04393/) (2025)

## Abstract (arXiv)

We revisit the regret loss framework introduced in Park et al. (2025), which uses decision-theoretic regret as a direct loss function for training models to make better decisions, through the lens of probability-simplex policies. Our first result shows that a single-layer self-attention model trained with regret loss admits a stationary point whose forward-pass exactly matches smoothed fictitious play with the appropriate stepsize that ensures no-regret behavior-i.e., for any given policy input, the model outputs the same update that smoothed fictitious play would produce. In parallel, we also newly introduce a swap-regret loss function, which extends the regret-loss framework beyond external regret and enables models to directly optimize for swap-deviation robustness. We further show that this swap-regret loss admits a stationary point whose forward pass implements the corresponding swap-regret update induced by classical Blum-Mansour no-pass implementation algorithm, with each head implementing an external-regret update via smoothed fictitious play. Together, these results show that regret-trained attention can realize differentiable mechanisms whose deployment induces equilibrium behavior in games: external-regret dynamics lead to coarse correlated equilibrium, while swap-regret dynamics lead to correlated equilibrium. Thus, regret-based objectives steer minimal attention architectures toward online-learning dynamics with game-theoretic guarantees, without supervised traces of those algorithms.
