# SeekJudge: A Practical Reward Framework for Reinforcement Learning in Computer-Use Agents

arXiv: https://arxiv.org/abs/2607.23263 · HTML: https://mlsanity.com/paper/2607.23263/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in GUI and mobile agents, one of 16 directions in LLM agents and tool use.
- Builds on 44 of its 50 references that are in the map.
- First posted on arXiv 25 Jul 2026.

## Placed in

- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)
- Deep reinforcement learning methods / [RL training of language and agent models](https://mlsanity.com/deeprl/rl-training-of-language-and-agent-models/)

## Builds on (most cited first, 30 of 44)

- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Let's Verify Step by Step](https://mlsanity.com/paper/2305.20050/) (2023)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [Math-Shepherd: Verify and Reinforce LLMs Step-by-step without Human Annotations](https://mlsanity.com/paper/2312.08935/) (2023)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agents](https://mlsanity.com/paper/2405.14573/) (2024)
- [WebVoyager: Building an End-to-End Web Agent with Large Multimodal Models](https://mlsanity.com/paper/2401.13919/) (2024)
- [WorkArena: How Capable Are Web Agents at Solving Common Knowledge Work Tasks?](https://mlsanity.com/paper/2403.07718/) (2024)
- [WebRL: Training LLM Web Agents via Self-Evolving Online Curriculum Reinforcement Learning](https://mlsanity.com/paper/2411.02337/) (2024)
- [UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2509.02544/) (2025)
- [DigiRL: Training In-The-Wild Device-Control Agents with Autonomous Reinforcement Learning](https://mlsanity.com/paper/2406.11896/) (2024)
- [On the Effects of Data Scale on UI Control Agents](https://mlsanity.com/paper/2406.03679/) (2024)
- [GUIOdyssey: A Comprehensive Dataset for Cross-App GUI Navigation on Mobile Devices](https://mlsanity.com/paper/2406.08451/) (2024)
- [Mobile-Agent-v3: Fundamental Agents for GUI Automation](https://mlsanity.com/paper/2508.15144/) (2025)
- [An Illusion of Progress? Assessing the Current State of Web Agents](https://mlsanity.com/paper/2504.01382/) (2025)
- [OpenCUA: Open Foundations for Computer-Use Agents](https://mlsanity.com/paper/2508.09123/) (2025)
- [AssistantBench: Can Web Agents Solve Realistic and Time-Consuming Tasks?](https://mlsanity.com/paper/2407.15711/) (2024)
- [Autonomous Evaluation and Refinement of Digital Agents](https://mlsanity.com/paper/2404.06474/) (2024)
- [AgentRewardBench: Evaluating Automatic Evaluations of Web Agent Trajectories](https://mlsanity.com/paper/2504.08942/) (2025)
- [Establishing Best Practices for Building Rigorous Agentic Benchmarks](https://mlsanity.com/paper/2507.02825/) (2025)
- [SEAgent: Self-Evolving Computer Use Agent with Autonomous Learning from Experience](https://mlsanity.com/paper/2508.04700/) (2025)
- [Multimodal Needle in a Haystack: Benchmarking Long-Context Capability of Multimodal Large Language Models](https://mlsanity.com/paper/2406.11230/) (2024)
- [ZeroGUI: Automating Online GUI Learning at Zero Human Cost](https://mlsanity.com/paper/2505.23762/) (2025)
- [Web-Shepherd: Advancing PRMs for Reinforcing Web Agents](https://mlsanity.com/paper/2505.15277/) (2025)
- [OSWorld 2.0: Benchmarking Computer Use Agents on Long-Horizon Real-World Tasks](https://mlsanity.com/paper/2606.29537/) (2026)
- [Gym-Anything: Turn any Software into an Agent Environment](https://mlsanity.com/paper/2604.06126/) (2026)
- [CUA-Gym: Scaling Verifiable Training Environments and Tasks for Computer-Use Agents](https://mlsanity.com/paper/2605.25624/) (2026)
- [WebGym: Scaling Training Environments for Visual Web Agents with Realistic Tasks](https://mlsanity.com/paper/2601.02439/) (2026)

## Built on by (most cited first, 1 of 1)

- [Adaptive-Group Process Rewards for GUI Agents](https://mlsanity.com/paper/2610.17710/) (2026)

## Abstract (arXiv)

Deciding whether a trajectory actually fulfills its instruction determines how we measure computer-use agents on long-horizon graphical-user-interface tasks and how we train them with reinforcement learning (RL). This judgment has long relied on rule-based evaluation. Rule-based evaluation often disagrees with human intention and becomes outdated when an app updates or its online content drifts. Existing model-based judges attempt to address these problems, but their judging accuracy remains limited. We propose the SeekJudge framework, whose four agents, a Condense, a Ground, a Seek and an Analyze agent, reach a verdict through a Seek--Analyze loop over the trajectory. To train a specialized model on densely labeled trajectories, we propose a seed-driven distillation pipeline that expands a few human-labeled seed trajectories into 10K such trajectories. To evaluate step-level judgments, we build CUAStepBench, a human-annotated benchmark that pairs trajectory verdicts with dense step labels. Beyond accuracy, SeekJudge costs far less than a closed-source large model. We further propose rollout overlap, a reward-server design that reduces the overhead of a reward model in RL training. To our knowledge, SeekJudge is the first model-based reward to match or surpass native rule-based reward in online RL, measured by downstream success rate on held-out RL test goals. In offline judging, SeekJudge-9B also exceeds rule-based evaluation by 9.5 F1 on AgentRewardBench.
