# OmniMate: Open-Ended Real-Time Streaming Audio-Visual Generation for Interactive Avatars

arXiv: https://arxiv.org/abs/2607.23023 · HTML: https://mlsanity.com/paper/2607.23023/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Audio, speech and music, one of 14 directions in Diffusion models.
- Builds on 29 of its 35 references that are in the map.
- First posted on arXiv 25 Jul 2026.

## Placed in

- Diffusion models / [Audio, speech and music](https://mlsanity.com/diffusion/audio-speech-and-music/)

## Builds on (most cited first, 29 of 29)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [One-step Diffusion with Distribution Matching Distillation](https://mlsanity.com/paper/2311.18828/) (2023)
- [VoxCeleb2: Deep Speaker Recognition](https://mlsanity.com/paper/1806.05622/) (2018)
- [Improved Distribution Matching Distillation for Fast Image Synthesis](https://mlsanity.com/paper/2405.14867/) (2024)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [LongLive: Real-time Interactive Long Video Generation](https://mlsanity.com/paper/2509.22622/) (2025)
- [LTX-2: Efficient Joint Audio-Visual Foundation Model](https://mlsanity.com/paper/2601.03233/) (2026)
- [Self-Forcing++: Towards Minute-Scale High-Quality Video Generation](https://mlsanity.com/paper/2510.02283/) (2025)
- [Looking to Listen at the Cocktail Party: A Speaker-Independent Audio-Visual Model for Speech Separation](https://mlsanity.com/paper/1804.03619/) (2018)
- [Learning to Listen: Modeling Non-Deterministic Dyadic Facial Motion](https://mlsanity.com/paper/2204.08451/) (2022)
- [CelebV-Text: A Large-Scale Facial Text-Video Dataset](https://mlsanity.com/paper/2303.14717/) (2023)
- [OmniAvatar: Efficient Audio-Driven Avatar Video Generation with Adaptive Body Animation](https://mlsanity.com/paper/2506.18866/) (2025)
- [OpenHumanVid: A Large-Scale High-Quality Dataset for Enhancing Human-Centric Video Generation](https://mlsanity.com/paper/2412.00115/) (2024)
- [FantasyTalking: Realistic Talking Portrait Generation via Coherent Motion Synthesis](https://mlsanity.com/paper/2504.04842/) (2025)
- [UniVerse-1: Unified Audio-Video Generation via Stitching of Experts](https://mlsanity.com/paper/2509.06155/) (2025)
- [MOVA: Towards Scalable and Synchronized Video-Audio Generation](https://mlsanity.com/paper/2602.08794/) (2026)
- [UniAVGen: Unified Audio and Video Generation with Asymmetric Cross-Modal Interactions](https://mlsanity.com/paper/2511.03334/) (2025)
- [Rolling Sink: Bridging Limited-Horizon Training and Open-Ended Testing in Autoregressive Video Diffusion](https://mlsanity.com/paper/2602.07775/) (2026)
- [StreamAvatar: Streaming Diffusion Models for Real-Time Interactive Human Avatars](https://mlsanity.com/paper/2512.22065/) (2025)
- [Speed by Simplicity: A Single-Stream Architecture for Fast Audio-Video Generative Foundation Model](https://mlsanity.com/paper/2603.21986/) (2026)
- [X-Streamer: Unified Human World Modeling with Audiovisual Interaction](https://mlsanity.com/paper/2509.21574/) (2025)
- [OmniForcing: Unleashing Real-time Joint Audio-Visual Generation](https://mlsanity.com/paper/2603.11647/) (2026)
- [Hallo-Live: Real-Time Streaming Joint Audio-Video Avatar Generation with Asynchronous Dual-Stream and Human-Centric Preference Distillation](https://mlsanity.com/paper/2604.23632/) (2026)
- [FlowAct-R1: Towards Interactive Humanoid Video Generation](https://mlsanity.com/paper/2601.10103/) (2026)
- [Wan-Streamer v0.1: End-to-end Real-time Interactive Foundation Models](https://mlsanity.com/paper/2606.25041/) (2026)
- [InteractiveAvatar: Real-Time Streaming Video Generation for Consistent and Intent-Aware Avatars](https://mlsanity.com/paper/2606.22905/) (2026)
- [StreamChar: Long-Horizon Streaming Character Audio-Video Generation with Decoupled Orchestration](https://mlsanity.com/paper/2605.25659/) (2026)

## Abstract (arXiv)

Recent advances in diffusion-based generative models have enabled real-time audio-driven avatar generation and unified audio-visual synthesis, providing a promising foundation for interactive avatar systems. However, extending unified audio-visual synthesis to real-time interactive streaming remains challenging, as the generation horizon is unknown in advance and the generated identity may drift over long-term generation. To address these challenges, we propose OmniMate, a unified framework for open-ended real-time interactive audio-visual avatar generation. OmniMate jointly synthesizes visual content, speech, and sound effects in real time, enabling natural and immersive multi-turn interactions. To achieve adaptive response progression, we introduce a Generation Progress Controller (GPC) that explicitly models the generation progress of each streaming chunk, allowing the model to complete responses according to the desired progress and achieve seamless transitions between execution and listening states. To preserve long-term cross-modal identity consistency, we propose a Multi-Reference Conditioning Module (MRCM), which leverages multiple reference images and a reference speech segment to provide persistent visual and speaker identity cues throughout long-duration streaming interactions. Extensive experiments on an interaction-oriented adaptation of VerseBench demonstrate that OmniMate achieves high-quality, low-latency streaming generation while maintaining strong long-term audio-visual consistency. The results further show that OmniMate supports realistic, coherent, and responsive interactive avatar experiences over extended multi-turn conversations.
