# Nova3D: Code-Native Generation of Programmable 3D Assets

arXiv: https://arxiv.org/abs/2607.22738 · HTML: https://mlsanity.com/paper/2607.22738/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 37 references that are in the map.
- First posted on arXiv 22 Jul 2026.

## Builds on (most cited first, 28 of 28)

- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understanding](https://mlsanity.com/paper/1812.02713/) (2018)
- [ABC: A Big CAD Model Dataset For Geometric Deep Learning](https://mlsanity.com/paper/1812.06216/) (2018)
- [DeepCAD: A Deep Generative Network for Computer-Aided Design Models](https://mlsanity.com/paper/2105.09492/) (2021)
- [TripoSG: High-Fidelity 3D Shape Synthesis using Large-Scale Rectified Flow Models](https://mlsanity.com/paper/2502.06608/) (2025)
- [GPT-4V(ision) is a Human-Aligned Evaluator for Text-to-3D Generation](https://mlsanity.com/paper/2401.04092/) (2024)
- [MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers](https://mlsanity.com/paper/2406.10163/) (2024)
- [SceneCraft: An LLM Agent for Synthesizing 3D Scene as Blender Code](https://mlsanity.com/paper/2403.01248/) (2024)
- [PartSLIP: Low-Shot Part Segmentation for 3D Point Clouds via Pretrained Image-Language Models](https://mlsanity.com/paper/2212.01558/) (2022)
- [SAMPart3D: Segment Any Part in 3D Objects](https://mlsanity.com/paper/2411.07184/) (2024)
- [3D-GPT: Procedural 3D Modeling with Large Language Models](https://mlsanity.com/paper/2310.12945/) (2023)
- [LLaMA-Mesh: Unifying 3D Mesh Generation with Language Models](https://mlsanity.com/paper/2411.09595/) (2024)
- [PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformers](https://mlsanity.com/paper/2506.05573/) (2025)
- [PartGen: Part-level 3D Generation and Reconstruction with Multi-View Diffusion Models](https://mlsanity.com/paper/2412.18608/) (2024)
- [Part123: Part-aware 3D Reconstruction from a Single-view Image](https://mlsanity.com/paper/2405.16888/) (2024)
- [Text-to-CAD Generation Through Infusing Visual Feedback in Large Language Models](https://mlsanity.com/paper/2501.19054/) (2025)
- [Text-to-CadQuery: A New Paradigm for CAD Generation with Scalable Large Model Capabilities](https://mlsanity.com/paper/2505.06507/) (2025)
- [CAD-Coder: An Open-Source Vision-Language Model for Computer-Aided Design Code Generation](https://mlsanity.com/paper/2505.14646/) (2025)
- [BlenderLLM: Training Large Language Models for Computer-Aided Design with Self-improvement](https://mlsanity.com/paper/2412.14203/) (2024)
- [L3GO: Language Agents with Chain-of-3D-Thoughts for Generating Unconventional Objects](https://mlsanity.com/paper/2402.09052/) (2024)
- [Text2CAD: Generating Sequential CAD Models from Beginner-to-Expert Level Text Prompts](https://mlsanity.com/paper/2409.17106/) (2024)
- [CADSmith: Multi-Agent CAD Generation with Programmatic Geometric Validation](https://mlsanity.com/paper/2603.26512/) (2026)
- [Text-to-CAD Evaluation with CADTests](https://mlsanity.com/paper/2605.07807/) (2026)
- [Name That Part: 3D Part Segmentation and Naming](https://mlsanity.com/paper/2512.18003/) (2025)

## Built on by (most cited first, 2 of 2)

- [3DHarnessBench: Probing Agentic 3D-to-Code Capabilities of Frontier Vision-Language Models](https://mlsanity.com/paper/2609.06535/) (2026)
- [ExeWorldBench: Benchmarking Code-Based Executable 3D World Modeling](https://mlsanity.com/paper/2610.15166/) (2026)

## Abstract (arXiv)

Current 3D generative models mostly produce a final surface: a visually strong but largely opaque mesh. Interactive 3D worlds need more than a surface. They need named parts, an assembly hierarchy, measurable constraints, local edit handles, and joints for articulation. We present Nova3D, a system that generates 3D assets as executable Blender source code; the compiled mesh, a binary glTF (GLB), is treated as the artifact, not the asset. Because the output is a program, semantic handles exist at generation time rather than being recovered afterward by segmentation or rigging. We evaluate on Nova3D-Bench, a frozen, spec-grounded benchmark of 54 items across six domains and three difficulty levels with text and image inputs, against eleven baselines in four families (mesh-native, part-structured, code-native, and CAD) plus a same-LLM ablation. Nova3D produces an executable program and a valid artifact for 54/54 items. Every asset exposes named parts organized in a parent-child assembly tree; no mesh-native, CAD, or segmentation baseline exposes either. It satisfies 51/52 prompt-stated numeric and count constraints (best baseline: 11/52), passes 14/18 blinded local edits with locality preserved in 18/18, and articulates 59 joints across 12 assets at 98.3% geometric validity, where every baseline exposes zero native joints. Its geometry is competitive: it wins the structured domains in a pairwise shape-quality tournament and is second only to the strongest mesh-native model, while conceding texture realism to baked-PBR systems. The central result is representational: code-native generation turns a generated 3D object from an opaque surface into a programmable asset that downstream systems can inspect, measure, edit, and animate.
