# A Vocabulary for Multi-Agent Automated Research Systems

arXiv: https://arxiv.org/abs/2607.22682 · HTML: https://mlsanity.com/paper/2607.22682/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 31 of its 48 references that are in the map.
- First posted on arXiv 13 Jul 2026.

## Builds on (most cited first, 30 of 31)

- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [AutoGen: Enabling Next-Gen LLM Applications via Multi-Agent Conversation](https://mlsanity.com/paper/2308.08155/) (2023)
- [MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework](https://mlsanity.com/paper/2308.00352/) (2023)
- [Concrete Problems in AI Safety](https://mlsanity.com/paper/1606.06565/) (2016)
- [CAMEL: Communicative Agents for "Mind" Exploration of Large Language Model Society](https://mlsanity.com/paper/2303.17760/) (2023)
- [Scaling Laws for Reward Model Overoptimization](https://mlsanity.com/paper/2210.10760/) (2022)
- [AlphaEvolve: A coding agent for scientific and algorithmic discovery](https://mlsanity.com/paper/2506.13131/) (2025)
- [Agentic Context Engineering: Evolving Contexts for Self-Improving Language Models](https://mlsanity.com/paper/2510.04618/) (2025)
- [The Complexity of Decentralized Control of Markov Decision Processes](https://mlsanity.com/paper/1301.3836/) (2013)
- [Defining and Characterizing Reward Hacking](https://mlsanity.com/paper/2209.13085/) (2022)
- [Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutions](https://mlsanity.com/paper/1901.01753/) (2019)
- [A Survey of Self-Evolving Agents: What, When, How, and Where to Evolve on the Path to Artificial Super Intelligence](https://mlsanity.com/paper/2507.21046/) (2025)
- [Towards End-to-End Automation of AI Research](https://mlsanity.com/paper/2606.15497/) (2026)
- [Categorizing Variants of Goodhart's Law](https://mlsanity.com/paper/1803.04585/) (2018)
- [Self-Taught Optimizer (STOP): Recursively Self-Improving Code Generation](https://mlsanity.com/paper/2310.02304/) (2023)
- [Towards a Science of Scaling Agent Systems](https://mlsanity.com/paper/2512.08296/) (2025)
- [MLR-Bench: Evaluating AI Agents on Open-Ended Machine Learning Research](https://mlsanity.com/paper/2505.19955/) (2025)
- [EvoX: Meta-Evolution for Automated Discovery](https://mlsanity.com/paper/2602.23413/) (2026)
- [CORAL: Towards Autonomous Multi-Agent Evolution for Open-Ended Discovery](https://mlsanity.com/paper/2604.01658/) (2026)
- [Meta Context Engineering via Agentic Skill Evolution](https://mlsanity.com/paper/2601.21557/) (2026)
- [SR-Scientist: Scientific Equation Discovery With Agentic AI](https://mlsanity.com/paper/2510.11661/) (2025)
- [Reward Gaming in Conditional Text Generation](https://mlsanity.com/paper/2211.08714/) (2022)
- [Structured Scaling of AI Discovery Across Diverse Scientific Domains](https://mlsanity.com/paper/2604.19341/) (2026)
- [SIA: Self Improving AI with Harness & Weight Updates](https://mlsanity.com/paper/2605.27276/) (2026)
- [Glia: A Human-Inspired AI for Automated Systems Design and Optimization](https://mlsanity.com/paper/2510.27176/) (2025)
- [Autodata: An agentic data scientist to create high quality synthetic data](https://mlsanity.com/paper/2606.25996/) (2026)
- [AIRA_2: Overcoming Bottlenecks in AI Research Agents](https://mlsanity.com/paper/2603.26499/) (2026)
- [Exploring Design of Multi-Agent LLM Dialogues for Research Ideation](https://mlsanity.com/paper/2507.08350/) (2025)
- [Improving Coherence and Persistence in Agentic AI for System Optimization](https://mlsanity.com/paper/2603.21321/) (2026)
- [Reward Hacking as Equilibrium under Finite Evaluation](https://mlsanity.com/paper/2603.28063/) (2026)

## Abstract (arXiv)

We introduce a vocabulary for automated research systems built from one or more agents to make their design choices easier to describe and compare. The vocabulary specifies 1) who the agents are, 2) what operations are available in the system, 3) who may invoke them, 4) how agents communicate, 5) what information is visible within and across runs, 6) how the next action is chosen, 7) how a run begins, and 8) how outputs are evaluated. A trajectory records one run from the input task to the returned artifact. Because agents, operations, and initialization may be stochastic, repeated runs on the same task induce a distribution over trajectories rather than a single behavior. Our vocabulary turns structural design questions, such as when agents should communicate, gain or lose a capability, or carry information across runs, into testable choices. It also makes the evaluator a component of the system, since reported gains depend on how closely the proxy score matches true quality. That separation also splits the vague complaint that these systems lack taste into two failures with different solutions. Generative taste is the rate at which a system proposes novel trajectories before any score is observed, and evaluative taste is the gap between the proxy score and the quality it should match. We instantiate the vocabulary on recent autoresearch systems to illustrate that it covers designs that differ widely in structure.
