# URHead: A Unified UV-Space Representation for Joint Mesh-3DGS Optimization in Head Avatars

arXiv: https://arxiv.org/abs/2607.22673 · HTML: https://mlsanity.com/paper/2607.22673/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 29 of its 46 references that are in the map.
- First posted on arXiv 8 Jul 2026.

## Builds on (most cited first, 29 of 29)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction](https://mlsanity.com/paper/2012.03065/) (2020)
- [Modular Primitives for High-Performance Differentiable Rendering](https://mlsanity.com/paper/2011.03277/) (2020)
- [I M Avatar: Implicit Morphable Head Avatars from Videos](https://mlsanity.com/paper/2112.07471/) (2021)
- [Neural Head Avatars from Monocular RGB Videos](https://mlsanity.com/paper/2112.01554/) (2021)
- [GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians](https://mlsanity.com/paper/2312.02134/) (2023)
- [PointAvatar: Deformable Point-based Head Avatars from Videos](https://mlsanity.com/paper/2212.08377/) (2022)
- [SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting](https://mlsanity.com/paper/2403.05087/) (2024)
- [Towards Metrical Reconstruction of Human Faces](https://mlsanity.com/paper/2204.06607/) (2022)
- [Deep Appearance Models for Face Rendering](https://mlsanity.com/paper/1808.00362/) (2018)
- [Instant Volumetric Head Avatars](https://mlsanity.com/paper/2211.12499/) (2022)
- [Nonlinear 3D Face Morphable Model](https://mlsanity.com/paper/1804.03786/) (2018)
- [Robust High-Resolution Video Matting with Temporal Guidance](https://mlsanity.com/paper/2108.11515/) (2021)
- [FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embedding](https://mlsanity.com/paper/2312.02214/) (2023)
- [NeuTex: Neural Texture Mapping for Volumetric Neural Rendering](https://mlsanity.com/paper/2103.00762/) (2021)
- [MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar](https://mlsanity.com/paper/2312.04558/) (2023)
- [Learning Neural Parametric Head Models](https://mlsanity.com/paper/2212.02761/) (2022)
- [3D Gaussian Blendshapes for Head Avatar Animation](https://mlsanity.com/paper/2404.19398/) (2024)
- [Towards Practical Capture of High-Fidelity Relightable Avatars](https://mlsanity.com/paper/2309.04247/) (2023)
- [FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Video](https://mlsanity.com/paper/2411.15604/) (2024)
- [RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatars](https://mlsanity.com/paper/2503.12886/) (2025)
- [Gaussian Eigen Models for Human Heads](https://mlsanity.com/paper/2407.04545/) (2024)
- [MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splatting](https://mlsanity.com/paper/2406.01593/) (2024)
- [TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatars](https://mlsanity.com/paper/2512.21099/) (2025)

## Abstract (arXiv)

We present URHead, a unified representation for high-fidelity and animatable head avatars that fundamentally redefines mesh-Gaussian integration. While mesh-based methods offer precise geometric control but lack photorealistic detail, and Gaussian-based approaches achieve photorealism but suffer from poor structural consistency, existing hybrid solutions fail to fully leverage their complementary strengths. Our key contribution is a UV-space unification where both representations share a common UV parameterization. Through joint optimization with adaptive gaussian sampling, our method automatically learns to disentangle and allocate appropriate roles to each component. URHead maintains full parametric controllability while preserving subject-specific details, and outperforms existing state-of-the-art methods in reconstruction quality and animation consistency.
