# Beyond Perspectives: A Trio-Ethnography of Interpretation Evolution in LLM-Supported Programming Education

arXiv: https://arxiv.org/abs/2607.22463 · HTML: https://mlsanity.com/paper/2607.22463/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 8 of its 27 references that are in the map.
- First posted on arXiv 24 Jul 2026.

## Builds on (most cited first, 8 of 8)

- [Programming Is Hard -- Or at Least It Used to Be: Educational Opportunities And Challenges of AI Code Generation](https://mlsanity.com/paper/2212.01020/) (2022)
- [Studying the effect of AI Code Generators on Supporting Novice Learners in Introductory Programming](https://mlsanity.com/paper/2302.07427/) (2023)
- ["It's Weird That it Knows What I Want": Usability and Interactions with Copilot for Novice Programmers](https://mlsanity.com/paper/2304.02491/) (2023)
- [Exploring the Responses of Large Language Models to Beginner Programmers' Help Requests](https://mlsanity.com/paper/2306.05715/) (2023)
- [Prompt Problems: A New Programming Exercise for the Generative AI Era](https://mlsanity.com/paper/2311.05943/) (2023)
- [61A Bot Report: AI Assistants in CS1 Save Students Homework Time and Reduce Demands on Staff. (Now What?)](https://mlsanity.com/paper/2406.05600/) (2024)
- [Using ChatGPT in HCI Research -- A Trioethnography](https://mlsanity.com/paper/2309.12583/) (2023)
- [Analysis of Generative AI Policies in Computing Course Syllabi](https://mlsanity.com/paper/2410.22281/) (2024)

## Abstract (arXiv)

Generative AI is reshaping programming education, yet educators often infer students' AI-supported learning from classroom observations alone. This experience report presents a trio-ethnography involving two computing educators with different teaching philosophies and one undergraduate computer science student to examine how these interpretations evolve through dialogue. Across three conversations, the educators reflected on students' AI use, discussed changes to programming pedagogy, and revisited their assumptions after engaging with the student's lived experiences. Rather than simply confirming or contradicting the educators' perspectives, the student's narratives revealed learning processes that were largely invisible in the classroom, prompting both educators to reconsider assumptions about AI use, assessment, transparency, and programming instruction. We argue that trio-ethnography offers a valuable reflective approach for helping computing educators move beyond observable student behaviors toward a richer understanding of AI-supported learning and for informing instructional adaptation in the era of generative AI.
