# Visual Relocalization from Sparse Views in Aliased and Low-Texture Environments via Novel View Synthesis

arXiv: https://arxiv.org/abs/2607.22147 · HTML: https://mlsanity.com/paper/2607.22147/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 42 references that are in the map.
- First posted on arXiv 24 Jul 2026.

## Builds on (most cited first, 30 of 33)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [SuperPoint: Self-Supervised Interest Point Detection and Description](https://mlsanity.com/paper/1712.07629/) (2017)
- [ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM](https://mlsanity.com/paper/2007.11898/) (2020)
- [MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2403.14627/) (2024)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [INeRF: Inverting Neural Radiance Fields for Pose Estimation](https://mlsanity.com/paper/2012.05877/) (2020)
- [The Faiss library](https://mlsanity.com/paper/2401.08281/) (2024)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes](https://mlsanity.com/paper/2312.07920/) (2023)
- [Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting](https://mlsanity.com/paper/2401.01339/) (2024)
- [Understanding the Limitations of CNN-based Absolute Camera Pose Regression](https://mlsanity.com/paper/1903.07504/) (2019)
- [Optimal Transport Aggregation for Visual Place Recognition](https://mlsanity.com/paper/2311.15937/) (2023)
- [VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold](https://mlsanity.com/paper/2505.12549/) (2025)
- [MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2405.12218/) (2024)
- [How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey](https://mlsanity.com/paper/2402.13255/) (2024)
- [SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving](https://mlsanity.com/paper/2411.16816/) (2024)
- [LCDNet: Deep Loop Closure Detection and Point Cloud Registration for LiDAR SLAM](https://mlsanity.com/paper/2103.05056/) (2021)
- [LoopSplat: Loop Closure by Registering 3D Gaussian Splats](https://mlsanity.com/paper/2408.10154/) (2024)
- [Visual Place Recognition: A Tutorial](https://mlsanity.com/paper/2303.03281/) (2023)
- [What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models](https://mlsanity.com/paper/2512.03422/) (2025)
- [MVSAnywhere: Zero-Shot Multi-View Stereo](https://mlsanity.com/paper/2503.22430/) (2025)
- [MM3DGS SLAM: Multi-modal 3D Gaussian Splatting for SLAM Using Vision, Depth, and Inertial Measurements](https://mlsanity.com/paper/2404.00923/) (2024)
- [Fast and Accurate Deep Loop Closing and Relocalization for Reliable LiDAR SLAM](https://mlsanity.com/paper/2309.08086/) (2023)
- [BoW3D: Bag of Words for Real-Time Loop Closing in 3D LiDAR SLAM](https://mlsanity.com/paper/2208.07473/) (2022)
- [GS-LiDAR: Generating Realistic LiDAR Point Clouds with Panoramic Gaussian Splatting](https://mlsanity.com/paper/2501.13971/) (2025)
- [PoseNet: A Convolutional Network for Real-Time 6-DOF Camera Relocalization](https://mlsanity.com/paper/1505.07427/) (2015)
- [Challenges of SLAM in extremely unstructured environments: the DLR Planetary Stereo, Solid-State LiDAR, Inertial Dataset](https://mlsanity.com/paper/2207.06815/) (2022)
- [Multi-modal Loop Closure Detection with Foundation Models in Severely Unstructured Environments](https://mlsanity.com/paper/2511.05404/) (2025)
- [Multi-Modal Loop Closing in Unstructured Planetary Environments with Visually Enriched Submaps](https://mlsanity.com/paper/2105.02020/) (2021)

## Built on by (most cited first, 1 of 1)

- [HyperLoop: Hyperspectral-Assisted Loop Closure Detection in 3D-SLAM for Planetary Exploration](https://mlsanity.com/paper/2610.19742/) (2026)

## Abstract (arXiv)

Visual localization becomes extremely challenging in planetary-like terrains characterized by low texture, perceptual aliasing, harsh illumination, and sparse, weakly overlapping viewpoints induced by forward rover motion and unconstrained driving directions. Under these conditions, state-of-the-art image-to-image and image-to-map matching pipelines suffer significant performance degradation. In this work, we propose a visual relocalization method that departs from classical correspondence-based pipelines by directly estimating camera poses against a differentiable map representation built with 3D Gaussian Splatting (3DGS). Our key contribution is a geometry-aware training strategy that combines photometric and geometric losses, where the geometric supervision is provided for the first time by combining multi-view stereo (MVS) and LiDAR depths. We show that this joint optimization produces a 3DGS model that better fits the underlying scene geometry, leading to improved photometric and geometric consistency and more robust, accurate single-image 6-DoF pose estimation. Extensive experiments on data acquired in planetary-analog environments validate the effectiveness of our approach, showing substantial gains in relocalization accuracy under challenging conditions. Code is available at https://github.com/DLR-RM/multimodal-gsplat-relocalization.
