# Scene Parameter Saliency via Differentiable Light Transport

arXiv: https://arxiv.org/abs/2607.21562 · HTML: https://mlsanity.com/paper/2607.21562/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 19 of its 42 references that are in the map.
- First posted on arXiv 23 Jul 2026.

## Builds on (most cited first, 19 of 19)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localization](https://mlsanity.com/paper/1610.02391/) (2016)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Axiomatic Attribution for Deep Networks](https://mlsanity.com/paper/1703.01365/) (2017)
- [Deep Inside Convolutional Networks: Visualising Image Classification Models and Saliency Maps](https://mlsanity.com/paper/1312.6034/) (2013)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [SmoothGrad: removing noise by adding noise](https://mlsanity.com/paper/1706.03825/) (2017)
- [Grad-CAM++: Improved Visual Explanations for Deep Convolutional Networks](https://mlsanity.com/paper/1710.11063/) (2017)
- [Modular Primitives for High-Performance Differentiable Rendering](https://mlsanity.com/paper/2011.03277/) (2020)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning](https://mlsanity.com/paper/1904.01786/) (2019)
- [Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer](https://mlsanity.com/paper/1908.01210/) (2019)
- [Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing](https://mlsanity.com/paper/2311.16043/) (2023)
- [Saliency Cards: A Framework to Characterize and Compare Saliency Methods](https://mlsanity.com/paper/2206.02958/) (2022)
- [Diff-DOPE: Differentiable Deep Object Pose Estimation](https://mlsanity.com/paper/2310.00463/) (2023)
- [DiffCSG: Differentiable CSG via Rasterization](https://mlsanity.com/paper/2409.01421/) (2024)
- [Stochastic Gradient Estimation for Higher-order Differentiable Rendering](https://mlsanity.com/paper/2412.03489/) (2024)
- [MRD: Using Physically Based Differentiable Rendering to Probe Vision Models for 3D Scene Understanding](https://mlsanity.com/paper/2512.12307/) (2025)
- [View-Independent Adjoint Light Tracing for Lighting Design Optimization](https://mlsanity.com/paper/2310.02043/) (2023)

## Abstract (arXiv)

Gradient-based saliency methods reveal which input features most influence a neural network's output, and are a standard tool for model interpretability. We observe that differentiable renderers, which are conventionally used for parameter optimisation, produce an analogous form of saliency: given any scalar metric evaluated on a rendered image, a single reverse-mode differentiation pass yields per-parameter gradients that identify which scene elements most influence the metric. We call these gradient fields metric saliency maps. Unlike neural saliency, which propagates attribution through learned weights, metric saliency propagates through the image formation process itself, including multi-bounce light transport, capturing parameter dependencies that are semi-opaque to manual inspection. We compute metric saliency maps for qualitatively different objectives: psychovisual glare indices, mean scene luminance, and neural perceptual scores. The saliency rankings differ substantially across metrics for the same scene, with parameters that dominate one objective being negligible for another. The saliency map is specific to the metric, not an intrinsic property of the scene. Our results suggest that differentiable renderers produce derivative images that are as informative for scene understanding as the primal images they were designed to generate.
