# ATSplat: Compact Feed-forward 3D Gaussian Splatting with Adaptive Token Expansion

arXiv: https://arxiv.org/abs/2607.20417 · HTML: https://mlsanity.com/paper/2607.20417/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 44 references that are in the map.
- First posted on arXiv 22 Jul 2026.

## Builds on (most cited first, 29 of 29)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [Splatter Image: Ultra-Fast Single-View 3D Reconstruction](https://mlsanity.com/paper/2312.13150/) (2023)
- [GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation](https://mlsanity.com/paper/2403.14621/) (2024)
- [DepthSplat: Connecting Gaussian Splatting and Depth](https://mlsanity.com/paper/2410.13862/) (2024)
- [AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views](https://mlsanity.com/paper/2505.23716/) (2025)
- [Understanding Straight-Through Estimator in Training Activation Quantized Neural Nets](https://mlsanity.com/paper/1903.05662/) (2019)
- [MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Views](https://mlsanity.com/paper/2411.04924/) (2024)
- [Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splats](https://mlsanity.com/paper/2410.12781/) (2024)
- [FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scenes](https://mlsanity.com/paper/2405.17958/) (2024)
- [VolSplat: Rethinking Feed-Forward 3D Gaussian Splatting with Voxel-Aligned Prediction](https://mlsanity.com/paper/2509.19297/) (2025)
- [C3G: Learning Compact 3D Representations with 2K Gaussians](https://mlsanity.com/paper/2512.04021/) (2025)
- [Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstruction](https://mlsanity.com/paper/2412.06234/) (2024)
- [FreeSplat++: Generalizable 3D Gaussian Splatting for Efficient Indoor Scene Reconstruction](https://mlsanity.com/paper/2503.22986/) (2025)
- [TokenGS: Decoupling 3D Gaussian Prediction from Pixels with Learnable Tokens](https://mlsanity.com/paper/2604.15239/) (2026)
- [GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens](https://mlsanity.com/paper/2604.15284/) (2026)
- [SparseSplat: Towards Applicable Feed-Forward 3D Gaussian Splatting with Pixel-Unaligned Prediction](https://mlsanity.com/paper/2604.03069/) (2026)

## Built on by (most cited first, 1 of 1)

- [CoTL: Compact Token Learning for 3D Scene Representation](https://mlsanity.com/paper/2610.18446/) (2026)

## Abstract (arXiv)

3D Gaussian Splatting (3DGS) achieves high-quality novel-view synthesis by optimizing freely placed primitives in 3D and adaptively densifying them in under-reconstructed regions. However, this scene-adaptive capacity allocation is largely lost in existing feed-forward 3DGS methods, which commonly regress Gaussians at input pixels and lift them along camera rays. Such pixel-aligned formulations make the number and placement of primitives depend on image resolution and input viewpoints rather than scene complexity, resulting in dense and often redundant Gaussian sets. We present ATSplat, a feed-forward 3DGS framework that restores the adaptive allocation capability of 3DGS optimization through Adaptive 3D Tokens. ATSplat first lifts coarse patch-level depth and camera cues into sparse 3D anchor tokens, forming a compact scaffold of the scene. Each token is then regressed into local Gaussians with learnable 3D offsets, decoupling primitive placement from input image grids. An Adaptive Token Expansion module predicts a token-level uncertainty score, supervised by rendering error maps, and selectively expands high-uncertainty tokens through learnable expansion layers. This sparse-to-adaptive formulation enables ATSplat to concentrate primitives in challenging regions while maintaining a compact representation. Experiments on two representative datasets, RealEstate10K and DL3DV, show that ATSplat achieves state-of-the-art rendering quality while reducing the number of Gaussians by more than 5.7× compared with dense feed-forward 3DGS methods. From 12 input images at 512 × 960 resolution, ATSplat completes reconstruction in less than a second using a single commercial GPU, and renders high-quality novel views at 1136 FPS (512 × 960) with only 311K Gaussians.
