# Audio-Zero: Label-Free Self-Evolution for Fine-Grained Audio Reasoning

arXiv: https://arxiv.org/abs/2607.20166 · HTML: https://mlsanity.com/paper/2607.20166/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Audio-language model reasoning, one of 17 directions in LLM reasoning.
- Builds on 36 of its 37 references that are in the map.
- First posted on arXiv 22 Jul 2026.

## Placed in

- LLM reasoning / [Audio-language model reasoning](https://mlsanity.com/lr/audio-language-model-reasoning/)

## Builds on (most cited first, 30 of 36)

- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [STaR: Bootstrapping Reasoning With Reasoning](https://mlsanity.com/paper/2203.14465/) (2022)
- [Qwen2-Audio Technical Report](https://mlsanity.com/paper/2407.10759/) (2024)
- [Self-Play Fine-Tuning Converts Weak Language Models to Strong Language Models](https://mlsanity.com/paper/2401.01335/) (2024)
- [SALMONN: Towards Generic Hearing Abilities for Large Language Models](https://mlsanity.com/paper/2310.13289/) (2023)
- [Qwen3-Omni Technical Report](https://mlsanity.com/paper/2509.17765/) (2025)
- [Absolute Zero: Reinforced Self-play Reasoning with Zero Data](https://mlsanity.com/paper/2505.03335/) (2025)
- [MMAU: A Massive Multi-Task Audio Understanding and Reasoning Benchmark](https://mlsanity.com/paper/2410.19168/) (2024)
- [WavCaps: A ChatGPT-Assisted Weakly-Labelled Audio Captioning Dataset for Audio-Language Multimodal Research](https://mlsanity.com/paper/2303.17395/) (2023)
- [R-Zero: Self-Evolving Reasoning LLM from Zero Data](https://mlsanity.com/paper/2508.05004/) (2025)
- [GLM-4-Voice: Towards Intelligent and Human-Like End-to-End Spoken Chatbot](https://mlsanity.com/paper/2412.02612/) (2024)
- [Pengi: An Audio Language Model for Audio Tasks](https://mlsanity.com/paper/2305.11834/) (2023)
- [Qwen3.5-Omni Technical Report](https://mlsanity.com/paper/2604.15804/) (2026)
- [MMAR: A Challenging Benchmark for Deep Reasoning in Speech, Audio, Music, and Their Mix](https://mlsanity.com/paper/2505.13032/) (2025)
- [SPIRAL: Self-Play on Zero-Sum Games Incentivizes Reasoning via Multi-Agent Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2506.24119/) (2025)
- [Tango 2: Aligning Diffusion-based Text-to-Audio Generations through Direct Preference Optimization](https://mlsanity.com/paper/2404.09956/) (2024)
- [SPICE: Self-Play In Corpus Environments Improves Reasoning](https://mlsanity.com/paper/2510.24684/) (2025)
- [MiniCPM-o 4.5: Towards Real-Time Full-Duplex Omni-Modal Interaction](https://mlsanity.com/paper/2604.27393/) (2026)
- [Reinforcement Learning Outperforms Supervised Fine-Tuning: A Case Study on Audio Question Answering](https://mlsanity.com/paper/2503.11197/) (2025)
- [Audio-CoT: Exploring Chain-of-Thought Reasoning in Large Audio Language Model](https://mlsanity.com/paper/2501.07246/) (2025)
- [MMAU-Pro: A Challenging and Comprehensive Benchmark for Holistic Evaluation of Audio General Intelligence](https://mlsanity.com/paper/2508.13992/) (2025)
- [VisPlay: Self-Evolving Vision-Language Models from Images](https://mlsanity.com/paper/2511.15661/) (2025)
- [SAKURA: On the Multi-hop Reasoning of Large Audio-Language Models Based on Speech and Audio Information](https://mlsanity.com/paper/2505.13237/) (2025)
- [Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-Play](https://mlsanity.com/paper/2509.25541/) (2025)
- [Game-RL: Synthesizing Multimodal Verifiable Game Data to Boost VLMs' General Reasoning](https://mlsanity.com/paper/2505.13886/) (2025)
- [SPELL: Self-Play Reinforcement Learning for Evolving Long-Context Language Models](https://mlsanity.com/paper/2509.23863/) (2025)
- [Socratic-Zero : Bootstrapping Reasoning via Data-Free Agent Co-evolution](https://mlsanity.com/paper/2509.24726/) (2025)
- [Genius: A Generalizable and Purely Unsupervised Self-Training Framework For Advanced Reasoning](https://mlsanity.com/paper/2504.08672/) (2025)
- [Can Speech LLMs Think while Listening?](https://mlsanity.com/paper/2510.07497/) (2025)
- [EmotionThinker: Prosody-Aware Reinforcement Learning for Explainable Speech Emotion Reasoning](https://mlsanity.com/paper/2601.15668/) (2026)

## Built on by (most cited first, 3 of 3)

- [EvoAudio: Recursive Self-Improvement for Audio Understanding](https://mlsanity.com/paper/2609.27389/) (2026)
- [AdaLoop: Adaptive-Depth Latent Reasoning for Audio Language Models](https://mlsanity.com/paper/2610.06949/) (2026)
- [SkillFormer: Skill-Decomposed Adaptation for Audio Language Models](https://mlsanity.com/paper/2610.07533/) (2026)

## Abstract (arXiv)

Large Audio Language models (LALMs) have made rapid progress on acoustic understanding, yet they still struggle with fine-grained audio reasoning (e.g., recognizing event order, repetitions and duration). Existing post-training methods heavily rely on expensive external labels or provide only coarse semantic signals. To bridge this gap, we introduce Audio-Zero, the first label-free self-evolution framework in the field of LALMs that improves fine-grained auditory perception and reasoning. Audio-Zero constructs an auditory self-play game from unlabeled audio contrast pairs: most players hear a reference audio, while one odd listener hears a subtle variant. The model first generates clues describing what it hears and then identifies the odd listener by reasoning over inconsistencies among clues. Since the odd listener is known by construction, the game provides verifiable rewards without any annotated answers. Experiments with Qwen2-Audio-7B-Instruct and Qwen2.5-Omni-7B on TREA, MMAU Test-mini and MMAR show that Audio-Zero improves fine-grained audio reasoning while preserving broad audio understanding. Evolutionary and diagnostic analyses further reveal that increasingly fine-grained auditory descriptions emerge naturally from game pressure.
