# Modeling Fly Social Behavior with Agent-Centric Pose Forecasting

arXiv: https://arxiv.org/abs/2607.19548 · HTML: https://mlsanity.com/paper/2607.19548/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 23 of its 36 references that are in the map.
- First posted on arXiv 21 Jul 2026.

## Builds on (most cited first, 23 of 23)

- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Social GAN: Socially Acceptable Trajectories with Generative Adversarial Networks](https://mlsanity.com/paper/1803.10892/) (2018)
- [Offline Reinforcement Learning as One Big Sequence Modeling Problem](https://mlsanity.com/paper/2106.02039/) (2021)
- [On human motion prediction using recurrent neural networks](https://mlsanity.com/paper/1705.02445/) (2017)
- [AgentFormer: Agent-Aware Transformers for Socio-Temporal Multi-Agent Forecasting](https://mlsanity.com/paper/2103.14023/) (2021)
- [DESIRE: Distant Future Prediction in Dynamic Scenes with Interacting Agents](https://mlsanity.com/paper/1704.04394/) (2017)
- [Learning Trajectory Dependencies for Human Motion Prediction](https://mlsanity.com/paper/1908.05436/) (2019)
- [Human Motion Trajectory Prediction: A Survey](https://mlsanity.com/paper/1905.06113/) (2019)
- [Multi-Agent Reinforcement Learning is a Sequence Modeling Problem](https://mlsanity.com/paper/2205.14953/) (2022)
- [QuaterNet: A Quaternion-based Recurrent Model for Human Motion](https://mlsanity.com/paper/1805.06485/) (2018)
- [Is Behavior Cloning All You Need? Understanding Horizon in Imitation Learning](https://mlsanity.com/paper/2407.15007/) (2024)
- [Multi-Person 3D Motion Prediction with Multi-Range Transformers](https://mlsanity.com/paper/2111.12073/) (2021)
- [TRiPOD: Human Trajectory and Pose Dynamics Forecasting in the Wild](https://mlsanity.com/paper/2104.04029/) (2021)
- [Review of Pedestrian Trajectory Prediction Methods: Comparing Deep Learning and Knowledge-based Approaches](https://mlsanity.com/paper/2111.06740/) (2021)
- [SoMoFormer: Multi-Person Pose Forecasting with Transformers](https://mlsanity.com/paper/2208.14023/) (2022)
- [H3WB: Human3.6M 3D WholeBody Dataset and Benchmark](https://mlsanity.com/paper/2211.15692/) (2022)
- [Learning recurrent representations for hierarchical behavior modeling](https://mlsanity.com/paper/1611.00094/) (2016)
- [Vision-based Multi-future Trajectory Prediction: A Survey](https://mlsanity.com/paper/2302.10463/) (2023)
- [Best Practices for 2-Body Pose Forecasting](https://mlsanity.com/paper/2304.05758/) (2023)
- [Recurrent Network Models for Human Dynamics](https://mlsanity.com/paper/1508.00271/) (2015)
- [Evaluation metrics for behaviour modeling](https://mlsanity.com/paper/2007.12298/) (2020)

## Abstract (arXiv)

Understanding animal behavior at an algorithmic level -- what animals attend to, how they form internal representations, and how this maps to action -- remains a central challenge in neuroethology. We explore how well large generative models capture properties of fly social behavior. We combine transformers with agent-centric representations. Models input egocentric sensory observations and output egocentric movements, mirroring biological constraints. Social behavior emerges from agents independently sensing and responding to one another. We demonstrate that this simple model captures many properties of fly behavior, outperforming the world-centric representation and achieving SOTA on MABe 2022-fly. We systematically evaluate properties of the representation important for capturing the behavior distribution through a series of lesioning experiments. These comparisons were enabled by a new, general-purpose library for animal-centric pose forecasting.
