# When Reasoning Narrows the Move: Diversity Collapse in LLM Game Play

arXiv: https://arxiv.org/abs/2607.19523 · HTML: https://mlsanity.com/paper/2607.19523/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning.
- Builds on 28 of its 36 references that are in the map.
- First posted on arXiv 21 Jul 2026.

## Placed in

- LLM reasoning / [Reasoning for agents, planning and code](https://mlsanity.com/lr/reasoning-for-agents-planning-and-code/)

## Builds on (most cited first, 28 of 28)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning as One Big Sequence Modeling Problem](https://mlsanity.com/paper/2106.02039/) (2021)
- [GEPA: Reflective Prompt Evolution Can Outperform Reinforcement Learning](https://mlsanity.com/paper/2507.19457/) (2025)
- [Understanding the Effects of RLHF on LLM Generalisation and Diversity](https://mlsanity.com/paper/2310.06452/) (2023)
- [RvS: What is Essential for Offline RL via Supervised Learning?](https://mlsanity.com/paper/2112.10751/) (2021)
- [D4: Improving LLM Pretraining via Document De-Duplication and Diversification](https://mlsanity.com/paper/2308.12284/) (2023)
- [AgentGym-RL: Training LLM Agents for Long-Horizon Decision Making through Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2509.08755/) (2025)
- [Preserving Diversity in Supervised Fine-Tuning of Large Language Models](https://mlsanity.com/paper/2408.16673/) (2024)
- [Diversity-Driven Exploration Strategy for Deep Reinforcement Learning](https://mlsanity.com/paper/1802.04564/) (2018)
- [One fish, two fish, but not the whole sea: Alignment reduces language models' conceptual diversity](https://mlsanity.com/paper/2411.04427/) (2024)
- [The Price of Format: Diversity Collapse in LLMs](https://mlsanity.com/paper/2505.18949/) (2025)
- [Do LLM Agents Have Regret? A Case Study in Online Learning and Games](https://mlsanity.com/paper/2403.16843/) (2024)
- [Evaluating Large Language Models with Grid-Based Game Competitions: An Extensible LLM Benchmark and Leaderboard](https://mlsanity.com/paper/2407.07796/) (2024)
- [LLM CHESS: Benchmarking Reasoning and Instruction-Following in LLMs through Chess](https://mlsanity.com/paper/2512.01992/) (2025)
- [How to Leverage Diverse Demonstrations in Offline Imitation Learning](https://mlsanity.com/paper/2405.17476/) (2024)
- [Game Reasoning Arena: A Framework and Benchmark for Assessing Reasoning Capabilities of Large Language Models via Game Play](https://mlsanity.com/paper/2508.03368/) (2025)
- [Good SFT Optimizes for SFT, Better SFT Prepares for Reinforcement Learning](https://mlsanity.com/paper/2602.01058/) (2026)
- [ChessQA: Evaluating Large Language Models for Chess Understanding](https://mlsanity.com/paper/2510.23948/) (2025)
- [SED-SFT: Selectively Encouraging Diversity in Supervised Fine-Tuning](https://mlsanity.com/paper/2602.07464/) (2026)
- [TTT-Bench: A Benchmark for Evaluating Reasoning Ability with Simple and Novel Tic-Tac-Toe-style Games](https://mlsanity.com/paper/2506.10209/) (2025)
- [MARBLE: A Hard Benchmark for Multimodal Spatial Reasoning and Planning](https://mlsanity.com/paper/2506.22992/) (2025)
- [Offline Learning of Controllable Diverse Behaviors](https://mlsanity.com/paper/2504.18160/) (2025)
- [Baba is LLM: Reasoning in a Game with Dynamic Rules](https://mlsanity.com/paper/2506.19095/) (2025)

## Abstract (arXiv)

Supervised fine-tuning (SFT) is widely used to adapt large language models to downstream tasks, but its effect on behavioral diversity in sequential decision-making remains under-explored. We study this question in a controlled suite of deterministic board games based on tic-tac-toe variants, where optimal actions are exactly computable and diversity can be measured directly. Across state-level evaluation, arena gameplay, and training trajectories, we find that reasoning-mode generation frequently suppresses action diversity without uniformly improving action accuracy. Furthermore, standard SFT improves accuracy but often induces premature diversity collapse, which exceeds what is minimally required by the accuracy-diversity tradeoff. We then show that action augmentation, which trains on all optimal actions per state rather than a single demonstrated action, would partially mitigates this effect. Our results identify narrow-support imitation as a source of policy collapse in LLM decision-making and suggest that preserving action support during SFT is important for maintaining exploratory behavior.
