# S3: Stable Subgoal Selection by Constraining Uncertainty of Coarse Dynamics in Hierarchical Reinforcement Learning

arXiv: https://arxiv.org/abs/2607.19232 · HTML: https://mlsanity.com/paper/2607.19232/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 11 of its 30 references that are in the map.
- First posted on arXiv 21 Jul 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 11 of 11)

- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://mlsanity.com/paper/1604.06057/) (2016)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)
- [Generating Adjacency-Constrained Subgoals in Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2006.11485/) (2020)
- [Landmark-Guided Subgoal Generation in Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2110.13625/) (2021)
- [Multi-Agent Manipulation via Locomotion using Hierarchical Sim2Real](https://mlsanity.com/paper/1908.05224/) (2019)
- [Active Hierarchical Exploration with Stable Subgoal Representation Learning](https://mlsanity.com/paper/2105.14750/) (2021)
- [Hierarchical Reinforcement Learning with Uncertainty-Guided Diffusional Subgoals](https://mlsanity.com/paper/2505.21750/) (2025)
- [Reward-Sharing Relational Networks in Multi-Agent Reinforcement Learning as a Framework for Emergent Behavior](https://mlsanity.com/paper/2207.05886/) (2022)

## Abstract (arXiv)

Hierarchical Reinforcement Learning (HRL) intends to separate strategic planning from primitive execution. It has been widely successful in solving long-horizon and complex tasks, where flat-RL algorithms have difficulty in learning. However, while the low-level agent in HRL benefits from dense feedback and abundant trial opportunities, the high-level agent receives sparse, delayed feedback from the environment and its performance depends on the low-level execution capability. In this paper, we study whether subgoal selection by the high-level agent can be performed more strategically, by providing it with dynamics-aware intrinsic motivation. Since motivation based on primitive transition dynamics would require broad coverage of the state-action space, we propose to use coarse dynamics, i.e., environment transitions aggregated over multiple steps at the temporal scale at which the high-level agent operates. This approach stabilizes the high-level policy by learning to minimize the predictive uncertainty associated with the coarse dynamics, and provides a guided structure for navigation. We model the predictive uncertainty by evaluating different dispersion metrics as approximated by a Mixture Density Network (MDN). Empirically, we observe that a dense, dynamics-aware intrinsic reward leads to risk-averse subgoal selection, enabling it to outperform state-of-the-art HRL methods in non-stationary long-horizon environments.
