# UVFaceFusion: Fast Multi-view Topologically Consistent Face Reconstruction in the Wild via UV-space Neural Fusion

arXiv: https://arxiv.org/abs/2607.18798 · HTML: https://mlsanity.com/paper/2607.18798/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 21 of its 46 references that are in the map.
- First posted on arXiv 21 Jul 2026.

## Builds on (most cited first, 21 of 21)

- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [EMOCA: Emotion Driven Monocular Face Capture and Animation](https://mlsanity.com/paper/2204.11312/) (2022)
- [Joint 3D Face Reconstruction and Dense Alignment with Position Map Regression Network](https://mlsanity.com/paper/1803.07835/) (2018)
- [Towards Metrical Reconstruction of Human Faces](https://mlsanity.com/paper/2204.06607/) (2022)
- [H3D-Net: Few-Shot High-Fidelity 3D Head Reconstruction](https://mlsanity.com/paper/2107.12512/) (2021)
- [FML: Face Model Learning from Videos](https://mlsanity.com/paper/1812.07603/) (2018)
- [Learning Detailed Face Reconstruction from a Single Image](https://mlsanity.com/paper/1611.05053/) (2016)
- [Unrestricted Facial Geometry Reconstruction Using Image-to-Image Translation](https://mlsanity.com/paper/1703.10131/) (2017)
- [MVF-Net: Multi-View 3D Face Morphable Model Regression](https://mlsanity.com/paper/1904.04473/) (2019)
- [RenderMe-360: A Large Digital Asset Library and Benchmarks Towards High-fidelity Head Avatars](https://mlsanity.com/paper/2305.13353/) (2023)
- [3D Face Reconstruction with the Geometric Guidance of Facial Part Segmentation](https://mlsanity.com/paper/2312.00311/) (2023)
- [Instant Multi-View Head Capture through Learnable Registration](https://mlsanity.com/paper/2306.07437/) (2023)
- [MoSAR: Monocular Semi-Supervised Model for Avatar Reconstruction using Differentiable Shading](https://mlsanity.com/paper/2312.13091/) (2023)
- [Learning to Aggregate and Personalize 3D Face from In-the-Wild Photo Collection](https://mlsanity.com/paper/2106.07852/) (2021)
- [EmoTalk3D: High-Fidelity Free-View Synthesis of Emotional 3D Talking Head](https://mlsanity.com/paper/2408.00297/) (2024)
- [Implicit Shape and Appearance Priors for Few-Shot Full Head Reconstruction](https://mlsanity.com/paper/2310.08784/) (2023)
- [GRAPE: Generalizable and Robust Multi-view Facial Capture](https://mlsanity.com/paper/2407.10193/) (2024)
- [VGGTFace: Topologically Consistent Facial Geometry Reconstruction in the Wild](https://mlsanity.com/paper/2511.20366/) (2025)
- [Registration-Free Learnable Multi-View Capture of Faces in Dense Semantic Correspondence](https://mlsanity.com/paper/2605.01450/) (2026)

## Abstract (arXiv)

Reconstructing high-fidelity facial geometry with an assigned topology is essential for digital avatar creation and animation, yet existing automated methods often trade off geometric fidelity and in-the-wild generalization. We present UVFaceFusion, a feed-forward framework for multi-view, fixed-topology face reconstruction from daily images. Our key idea is to replace heuristic topological optimization with learnable neural fusion in a canonical UV space. Given multi-view images, we first obtain dense point maps and facial UV correspondences of each view using VGGT and Pixel3DMM, respectively. Then, the view-specific point maps are lifted into the canonical UV domain and fused with a novel mask-aware neural fusion network. The network predicts a complete UV-space point map, from which a fixed-topology mesh is directly sampled. Although trained only on Ava-256, UVFaceFusion generalizes well to multiple public benchmarks and in-the-wild captures, benefiting from its canonical UV-space geometry-to-geometry fusion that reduces dependence on dataset-specific appearance and capture conditions. Experiments on various benchmarks show that UVFaceFusion achieves state-of-the-art reconstruction accuracy while reconstructing a mesh from 16 input views in less than 3 seconds on a single RTX 4090. Code is available at https://github.com/grignarder/UVFaceFusion.
