# The Story Shapes the Agent: Narrative Priors in LLM Behavior

arXiv: https://arxiv.org/abs/2607.18566 · HTML: https://mlsanity.com/paper/2607.18566/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use.
- Builds on 19 of its 32 references that are in the map.
- First posted on arXiv 20 Jul 2026.

## Placed in

- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 19 of 19)

- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework](https://mlsanity.com/paper/2308.00352/) (2023)
- [Calibrate Before Use: Improving Few-Shot Performance of Language Models](https://mlsanity.com/paper/2102.09690/) (2021)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [Fantastically Ordered Prompts and Where to Find Them: Overcoming Few-Shot Prompt Order Sensitivity](https://mlsanity.com/paper/2104.08786/) (2021)
- [ChatDev: Communicative Agents for Software Development](https://mlsanity.com/paper/2307.07924/) (2023)
- [Personalizing Dialogue Agents: I have a dog, do you have pets too?](https://mlsanity.com/paper/1801.07243/) (2018)
- [AppWorld: A Controllable World of Apps and People for Benchmarking Interactive Coding Agents](https://mlsanity.com/paper/2407.18901/) (2024)
- [Character-LLM: A Trainable Agent for Role-Playing](https://mlsanity.com/paper/2310.10158/) (2023)
- [Do Prompt-Based Models Really Understand the Meaning of their Prompts?](https://mlsanity.com/paper/2109.01247/) (2021)
- [From Persona to Personalization: A Survey on Role-Playing Language Agents](https://mlsanity.com/paper/2404.18231/) (2024)
- [Two Tales of Persona in LLMs: A Survey of Role-Playing and Personalization](https://mlsanity.com/paper/2406.01171/) (2024)
- [Bias Runs Deep: Implicit Reasoning Biases in Persona-Assigned LLMs](https://mlsanity.com/paper/2311.04892/) (2023)
- [InCharacter: Evaluating Personality Fidelity in Role-Playing Agents through Psychological Interviews](https://mlsanity.com/paper/2310.17976/) (2023)
- [RoleLLM: Benchmarking, Eliciting, and Enhancing Role-Playing Abilities of Large Language Models](https://mlsanity.com/paper/2310.00746/) (2023)
- [CharacterEval: A Chinese Benchmark for Role-Playing Conversational Agent Evaluation](https://mlsanity.com/paper/2401.01275/) (2024)
- [Capturing Failures of Large Language Models via Human Cognitive Biases](https://mlsanity.com/paper/2202.12299/) (2022)
- [PersonaGym: Evaluating Persona Agents and LLMs](https://mlsanity.com/paper/2407.18416/) (2024)
- [LLM Agents in Interaction: Measuring Personality Consistency and Linguistic Alignment in Interacting Populations of Large Language Models](https://mlsanity.com/paper/2402.02896/) (2024)

## Abstract (arXiv)

Persona prompting is widely used to steer LLM agent behavior, yet the narrative framing of a task can matter more than the assigned persona. We isolate this effect through structural isomorphism, constructing three text-based investigation games that share the same action space, stage progression, and resource constraints while varying only task narrative: disease investigation, IT troubleshooting, and murder mystery. Across 1,890 sessions spanning 3 models and 10 personas, we identify narrative priors: systematic action tendencies activated by a task's story framing, independent of its decision structure. Narrative priors explain 5-31x more behavioral variance than persona, are consistent across model architectures, and in two of three domains are negatively associated with task success. Persona effects that do transfer across narratives arise from behavioral anchors, persona descriptions whose language maps directly onto shared actions. Causal interventions confirm this: removing anchor words from a high-transfer persona reduces cross-narrative consistency by 95%. Our framework also generalizes to a held-out fourth narrative and yields a persona-selection method that improves cross-narrative transfer. These results suggest that LLM behavior that survives narrative changes should be grounded in concrete actions rather than abstract descriptions.
