# Towards Torque-Driven Reinforcement Learning for Quadruped Locomotion

arXiv: https://arxiv.org/abs/2607.18365 · HTML: https://mlsanity.com/paper/2607.18365/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 7 of its 13 references that are in the map.
- First posted on arXiv 20 Jul 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 7 of 7)

- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [Walk These Ways: Tuning Robot Control for Generalization with Multiplicity of Behavior](https://mlsanity.com/paper/2212.03238/) (2022)
- [Legged Robots that Keep on Learning: Fine-Tuning Locomotion Policies in the Real World](https://mlsanity.com/paper/2110.05457/) (2021)
- [Learning Torque Control for Quadrupedal Locomotion](https://mlsanity.com/paper/2203.05194/) (2022)
- [Guided Constrained Policy Optimization for Dynamic Quadrupedal Robot Locomotion](https://mlsanity.com/paper/2002.09676/) (2020)
- [Robust High-speed Running for Quadruped Robots via Deep Reinforcement Learning](https://mlsanity.com/paper/2103.06484/) (2021)
- [Benchmarking Model Predictive Control and Reinforcement Learning Based Control for Legged Robot Locomotion in MuJoCo Simulation](https://mlsanity.com/paper/2501.16590/) (2025)

## Abstract (arXiv)

Reinforcement learning (RL) for legged robots is advancing locomotion, demonstrating its ability to adapt to new and challenging terrain. Traditionally, these RL locomotion frameworks are position-based, making the policy less adaptable to terrain types and requiring state estimation techniques in the observation space, i.e., linear velocity. Moreover, these RL frameworks often use small, lightweight quadrupeds that are limited in their viability for high-complexity tasks due to hardware constraints. This work explores an RL torque control framework for heavyweight high-torque quadrupeds. The RL framework in this paper can traverse rough terrain and effectively track a desired linear velocity without requiring knowledge of the agent's current velocity. Using Nvidia's Isaac Sim and Isaac Lab, simulation results of the RL torque control policy are shown on the Unitree B1 quadruped, achieving speeds of 3.5 m/s and 1.5 rad/s. In addition, the quadruped can walk up and down stairs without the aid of an exteroceptive sensor.
