# Isaac Sim-to-Real: Reinforcement Learning based Locomotion for Quadrupeds

arXiv: https://arxiv.org/abs/2607.18135 · HTML: https://mlsanity.com/paper/2607.18135/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 23 of its 36 references that are in the map.
- First posted on arXiv 20 Jul 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 23 of 23)

- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments](https://mlsanity.com/paper/2301.04195/) (2023)
- [Walk These Ways: Tuning Robot Control for Generalization with Multiplicity of Behavior](https://mlsanity.com/paper/2212.03238/) (2022)
- [MuJoCo Playground](https://mlsanity.com/paper/2502.08844/) (2025)
- [Legged Robots that Keep on Learning: Fine-Tuning Locomotion Policies in the Real World](https://mlsanity.com/paper/2110.05457/) (2021)
- [Learning to Jump from Pixels](https://mlsanity.com/paper/2110.15344/) (2021)
- [Learning Torque Control for Quadrupedal Locomotion](https://mlsanity.com/paper/2203.05194/) (2022)
- [Guided Constrained Policy Optimization for Dynamic Quadrupedal Robot Locomotion](https://mlsanity.com/paper/2002.09676/) (2020)
- [Learning Visual Locomotion with Cross-Modal Supervision](https://mlsanity.com/paper/2211.03785/) (2022)
- [Robust High-speed Running for Quadruped Robots via Deep Reinforcement Learning](https://mlsanity.com/paper/2103.06484/) (2021)
- [Visual CPG-RL: Learning Central Pattern Generators for Visually-Guided Quadruped Locomotion](https://mlsanity.com/paper/2212.14400/) (2022)
- [Comparing Popular Simulation Environments in the Scope of Robotics and Reinforcement Learning](https://mlsanity.com/paper/2103.04616/) (2021)
- [A Review of Nine Physics Engines for Reinforcement Learning Research](https://mlsanity.com/paper/2407.08590/) (2024)
- [SYNLOCO: Synthesizing Central Pattern Generator and Reinforcement Learning for Quadruped Locomotion](https://mlsanity.com/paper/2310.06606/) (2023)
- [Fast Trajectory Optimization for Legged Robots using Vertex-based ZMP Constraints](https://mlsanity.com/paper/1705.10313/) (2017)
- [Actuator-Constrained Reinforcement Learning for High-Speed Quadrupedal Locomotion](https://mlsanity.com/paper/2312.17507/) (2023)
- [Tools for dynamics simulation of robots: a survey based on user feedback](https://mlsanity.com/paper/1402.7050/) (2014)
- [Manipulator as a Tail: Promoting Dynamic Stability for Legged Locomotion](https://mlsanity.com/paper/2305.01648/) (2023)
- [A Real-World Quadrupedal Locomotion Benchmark for Offline Reinforcement Learning](https://mlsanity.com/paper/2309.16718/) (2023)
- [Benchmarking Model Predictive Control and Reinforcement Learning Based Control for Legged Robot Locomotion in MuJoCo Simulation](https://mlsanity.com/paper/2501.16590/) (2025)

## Built on by (most cited first, 2 of 2)

- [Towards Miniature Humanoid Tele-Loco-Manipulation Using Virtual Reality and Reinforcement Learning](https://mlsanity.com/paper/2607.20399/) (2026)
- [Loco-Loco-RL: Low-Cost Terrain Mapping for Humanoid Locomotion with Reinforcement Learning](https://mlsanity.com/paper/2609.19041/) (2026)

## Abstract (arXiv)

Learning-based approaches to locomotion have risen in popularity in recent years, showing the capability for complex legged locomotion and whole-body control. Reinforcement learning (RL), the primary learning-based approach for locomotion, often utilizes a high-performance simulation tool, providing a controlled and efficient training and development environment. However, policies that perform well in simulation frequently encounter unexpected challenges when deployed on a physical system, known as the sim-to-real gap. This work presents a robust RL locomotion framework capable of whole-body control. The proposed RL framework utilizes Nvidia's new set of simulation tools, Isaac Sim, and its companion RL framework, Isaac Lab, for training, achieving a zero-shot sim-to-real policy. The performance of our policy is validated on physical hardware using the Unitree Go1, with experimental results showing similar velocity tracking performance to the quadruped's integrated controller, with a greater ability to recover from large disturbances, and achieve linear velocities of 2.0 m/s and angular velocities of 1.8 rad/s.
