# SEE: Structure-aware Exploring & Exploiting for Long-horizon GUI Agent Trajectory Synthesis

arXiv: https://arxiv.org/abs/2607.18046 · HTML: https://mlsanity.com/paper/2607.18046/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in GUI and mobile agents, one of 16 directions in LLM agents and tool use.
- Builds on 24 of its 46 references that are in the map.
- First posted on arXiv 20 Jul 2026.

## Placed in

- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)

## Builds on (most cited first, 24 of 24)

- [WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents](https://mlsanity.com/paper/2207.01206/) (2022)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [Agentless: Demystifying LLM-based Software Engineering Agents](https://mlsanity.com/paper/2407.01489/) (2024)
- [OS-ATLAS: A Foundation Action Model for Generalist GUI Agents](https://mlsanity.com/paper/2410.23218/) (2024)
- [Reinforcement Learning on Web Interfaces Using Workflow-Guided Exploration](https://mlsanity.com/paper/1802.08802/) (2018)
- [Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction](https://mlsanity.com/paper/2412.04454/) (2024)
- [Auto-GPT for Online Decision Making: Benchmarks and Additional Opinions](https://mlsanity.com/paper/2306.02224/) (2023)
- [On the Effects of Data Scale on UI Control Agents](https://mlsanity.com/paper/2406.03679/) (2024)
- [GUIOdyssey: A Comprehensive Dataset for Cross-App GUI Navigation on Mobile Devices](https://mlsanity.com/paper/2406.08451/) (2024)
- [WebLINX: Real-World Website Navigation with Multi-Turn Dialogue](https://mlsanity.com/paper/2402.05930/) (2024)
- [OS-Genesis: Automating GUI Agent Trajectory Construction via Reverse Task Synthesis](https://mlsanity.com/paper/2412.19723/) (2024)
- [Large Language Model-Brained GUI Agents: A Survey](https://mlsanity.com/paper/2411.18279/) (2024)
- [Mobile-Agent-E: Self-Evolving Mobile Assistant for Complex Tasks](https://mlsanity.com/paper/2501.11733/) (2025)
- [AMEX: Android Multi-annotation Expo Dataset for Mobile GUI Agents](https://mlsanity.com/paper/2407.17490/) (2024)
- [AndroidLab: Training and Systematic Benchmarking of Android Autonomous Agents](https://mlsanity.com/paper/2410.24024/) (2024)
- [State-Relabeling Adversarial Active Learning](https://mlsanity.com/paper/2004.04943/) (2020)
- [TongUI: Internet-Scale Trajectories from Multimodal Web Tutorials for Generalized GUI Agents](https://mlsanity.com/paper/2504.12679/) (2025)
- [OS Agents: A Survey on MLLM-based Agents for General Computing Devices Use](https://mlsanity.com/paper/2508.04482/) (2025)
- [UI-Genie: A Self-Improving Approach for Iteratively Boosting MLLM-based Mobile GUI Agents](https://mlsanity.com/paper/2505.21496/) (2025)
- [WebSynthesis: World-Model-Guided MCTS for Efficient WebUI-Trajectory Synthesis](https://mlsanity.com/paper/2507.04370/) (2025)
- [GUI-ReWalk: Massive Data Generation for GUI Agent via Stochastic Exploration and Intent-Aware Reasoning](https://mlsanity.com/paper/2509.15738/) (2025)
- [Downstream-Pretext Domain Knowledge Traceback for Active Learning](https://mlsanity.com/paper/2407.14720/) (2024)

## Built on by (most cited first, 1 of 1)

- [AutoGUIWorld: Image Generators as Visual World Models for GUI Agent](https://mlsanity.com/paper/2610.01215/) (2026)

## Abstract (arXiv)

Graphical User Interface (GUI) agents powered by vision-language models hold promise for automating real-world mobile tasks. However, progress is limited by the lack of high-coverage, long-horizon interaction trajectories collected from element-rich and rapidly evolving apps. Existing pipelines often rely on costly human demonstrations or on-policy framework, which tends to over-sample common flows while missing rare transitions and complex multi-step procedures. To address this problem, we propose SEE, a two-stage data synthesis framework consisting of (i) an efficient exploration stage that builds an explicit UI transition graph over screens and elements, and (ii) a graph-based synthesis stage that composes diverse multi-step trajectories via planning and controlled sampling. This design yields reproducible and explainable data generation, while explicitly preventing spurious cycles and enabling long-horizon composition. Across multiple real-world apps, SEE produces trajectories with an average length of 14.8 steps while avoiding spurious loops, and agents fine-tuned on SEE achieve improved task success and generalization to unseen screens. We will publicly release our synthesis code and dataset.
