# Locality-Aware Density Control for Efficient Gaussian-based Image Representation

arXiv: https://arxiv.org/abs/2607.17896 · HTML: https://mlsanity.com/paper/2607.17896/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 24 of its 36 references that are in the map.
- First posted on arXiv 20 Jul 2026.

## Builds on (most cited first, 24 of 24)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Variational image compression with a scale hyperprior](https://mlsanity.com/paper/1802.01436/) (2018)
- [Learned Image Compression with Discretized Gaussian Mixture Likelihoods and Attention Modules](https://mlsanity.com/paper/2001.01568/) (2020)
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [Compact 3D Gaussian Representation for Radiance Field](https://mlsanity.com/paper/2311.13681/) (2023)
- [ELIC: Efficient Learned Image Compression with Unevenly Grouped Space-Channel Contextual Adaptive Coding](https://mlsanity.com/paper/2203.10886/) (2022)
- [COIN: COmpression with Implicit Neural representations](https://mlsanity.com/paper/2103.03123/) (2021)
- [Implicit Neural Representations for Image Compression](https://mlsanity.com/paper/2112.04267/) (2021)
- [GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splatting](https://mlsanity.com/paper/2403.08551/) (2024)
- [GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering](https://mlsanity.com/paper/2402.10128/) (2024)
- [End-to-End Rate-Distortion Optimized 3D Gaussian Representation](https://mlsanity.com/paper/2406.01597/) (2024)
- [Large Images are Gaussians: High-Quality Large Image Representation with Levels of 2D Gaussian Splatting](https://mlsanity.com/paper/2502.09039/) (2025)
- [Instant GaussianImage: A Generalizable and Self-Adaptive Image Representation via 2D Gaussian Splatting](https://mlsanity.com/paper/2506.23479/) (2025)
- [MiraGe: Editable 2D Images using Gaussian Splatting](https://mlsanity.com/paper/2410.01521/) (2024)
- [A DCT Approximation for Image Compression](https://mlsanity.com/paper/1402.6034/) (2014)
- [Neural Knitworks: Patched Neural Implicit Representation Networks](https://mlsanity.com/paper/2109.14406/) (2021)
- [EVOS: Efficient Implicit Neural Training via EVOlutionary Selector](https://mlsanity.com/paper/2412.10153/) (2024)
- [GaussianImage++: Boosted Image Representation and Compression with 2D Gaussian Splatting](https://mlsanity.com/paper/2512.19108/) (2025)
- [Structure-Guided Allocation of 2D Gaussians for Image Representation and Compression](https://mlsanity.com/paper/2512.24018/) (2025)
- [Enhancing Implicit Neural Representations via Symmetric Power Transformation](https://mlsanity.com/paper/2412.09213/) (2024)
- [ShiftLIC: Lightweight Learned Image Compression with Spatial-Channel Shift Operations](https://mlsanity.com/paper/2503.23052/) (2025)
- [Fast 2DGS: Efficient Image Representation with Deep Gaussian Prior](https://mlsanity.com/paper/2512.12774/) (2025)

## Abstract (arXiv)

2D Gaussian Splatting is an attractive direction for image representation due to its explicit formulation, fast rasterization, and favorable decoding efficiency. The representation quality of this paradigm depends on the proper allocation of Gaussian capacity to the demanding regions. However, existing methods fail to allocate Gaussian capacity efficiently during optimization: under-reconstructed content is often refined in a fragmented pixel-wise manner, while neighboring optimized Gaussians with similar attributes are redundantly retained. This inefficiency motivates the need for a density control framework that jointly addresses insufficient allocation in under-reconstructed regions and redundant allocation in over-reconstructed regions. Our key insight is that this framework should exploit two complementary forms of locality: the local continuity of reconstruction errors in image space for improved Gaussian allocation, and the local similarity of neighboring Gaussians in Gaussian space for redundant elimination. Based on this insight, we propose Locality-Aware Density Control (LocoADC), a plug-and-play framework that improves Gaussian capacity utilization through Region-wise Gaussian Densification (RGD) and Similarity-Driven Gaussian Merging (SDGM) strategies, together with a local color consistency constraint for more reliable merging. Extensive experiments on diverse datasets show that LocoADC consistently improves multiple baselines by enabling more effective local Gaussian allocation, including a 2.93 dB PSNR gain over GI on the CLIC dataset under the same 30k Gaussian budget. Code is available at: textithttps://github.com/ChenJiaCong-1005/LocoADC.
