# RayOcc: Occlusion-Aware Ray Occupancy Estimation via Gaussian Mixture Intensity

arXiv: https://arxiv.org/abs/2607.17660 · HTML: https://mlsanity.com/paper/2607.17660/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 38 of its 44 references that are in the map.
- First posted on arXiv 20 Jul 2026.

## Builds on (most cited first, 30 of 38)

- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [nuScenes: A multimodal dataset for autonomous driving](https://mlsanity.com/paper/1903.11027/) (2019)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [FlashAttention-2: Faster Attention with Better Parallelism and Work Partitioning](https://mlsanity.com/paper/2307.08691/) (2023)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [PointPillars: Fast Encoders for Object Detection from Point Clouds](https://mlsanity.com/paper/1812.05784/) (2018)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [VoxelNet: End-to-End Learning for Point Cloud Based 3D Object Detection](https://mlsanity.com/paper/1711.06396/) (2017)
- [BEVFormer: Learning Bird's-Eye-View Representation from Multi-Camera Images via Spatiotemporal Transformers](https://mlsanity.com/paper/2203.17270/) (2022)
- [Lift, Splat, Shoot: Encoding Images From Arbitrary Camera Rigs by Implicitly Unprojecting to 3D](https://mlsanity.com/paper/2008.05711/) (2020)
- [BEVFusion: Multi-Task Multi-Sensor Fusion with Unified Bird's-Eye View Representation](https://mlsanity.com/paper/2205.13542/) (2022)
- [Unsupervised Monocular Depth Estimation with Left-Right Consistency](https://mlsanity.com/paper/1609.03677/) (2016)
- [Multi-View 3D Object Detection Network for Autonomous Driving](https://mlsanity.com/paper/1611.07759/) (2016)
- [BEVDet: High-performance Multi-camera 3D Object Detection in Bird-Eye-View](https://mlsanity.com/paper/2112.11790/) (2021)
- [BEVDepth: Acquisition of Reliable Depth for Multi-view 3D Object Detection](https://mlsanity.com/paper/2206.10092/) (2022)
- [Tri-Perspective View for Vision-Based 3D Semantic Occupancy Prediction](https://mlsanity.com/paper/2302.07817/) (2023)
- [MonoScene: Monocular 3D Semantic Scene Completion](https://mlsanity.com/paper/2112.00726/) (2021)
- [BEVFusion: A Simple and Robust LiDAR-Camera Fusion Framework](https://mlsanity.com/paper/2205.13790/) (2022)
- [SurroundOcc: Multi-Camera 3D Occupancy Prediction for Autonomous Driving](https://mlsanity.com/paper/2303.09551/) (2023)
- [VoxFormer: Sparse Voxel Transformer for Camera-based 3D Semantic Scene Completion](https://mlsanity.com/paper/2302.12251/) (2023)
- [OccFormer: Dual-path Transformer for Vision-based 3D Semantic Occupancy Prediction](https://mlsanity.com/paper/2304.05316/) (2023)
- [Scene as Occupancy](https://mlsanity.com/paper/2306.02851/) (2023)
- [Atlas: End-to-End 3D Scene Reconstruction from Posed Images](https://mlsanity.com/paper/2003.10432/) (2020)
- [FB-OCC: 3D Occupancy Prediction based on Forward-Backward View Transformation](https://mlsanity.com/paper/2307.01492/) (2023)
- [GaussianFormer: Scene as Gaussians for Vision-Based 3D Semantic Occupancy Prediction](https://mlsanity.com/paper/2405.17429/) (2024)
- [SelfOcc: Self-Supervised Vision-Based 3D Occupancy Prediction](https://mlsanity.com/paper/2311.12754/) (2023)
- [SMD-Nets: Stereo Mixture Density Networks](https://mlsanity.com/paper/2104.03866/) (2021)
- [FlashOcc: Fast and Memory-Efficient Occupancy Prediction via Channel-to-Height Plugin](https://mlsanity.com/paper/2311.12058/) (2023)
- [Symphonize 3D Semantic Scene Completion with Contextual Instance Queries](https://mlsanity.com/paper/2306.15670/) (2023)

## Abstract (arXiv)

Camera-only 3D semantic occupancy prediction aims to infer voxel-wise scene semantics from multi-view images, yet remains fundamentally challenging due to depth ambiguity and occlusion. Along a single camera ray, multiple spatially separated surfaces may coexist, making occupancy inherently a multi-label existence problem rather than a single-depth estimation task. However, most existing approaches favor a single dominant depth hypothesis per ray, limiting their ability to model volumetric scenes under complex occlusion. To address this limitation, we introduce RayOcc, an occlusion-aware ray occupancy framework that reformulates ray modeling as multi-label existence prediction. Instead of predicting a categorical depth distribution, RayOcc estimates a non-normalized Gaussian mixture intensity along each ray and converts it into interval-wise occupancy probabilities via a Poisson event formulation, allowing multiple occupied hypotheses to coexist without enforcing mutual competition across depth. The predicted mixture components are interpreted as occupancy hypotheses to initialize sparse 3D Gaussian primitives, which are refined and rasterized for semantic occupancy prediction. Experiments on the nuScenes benchmark show that RayOcc achieves state-of-the-art overall IoU and mIoU among the compared Gaussian-based occupancy methods.
