# Sidekick: Designing Communication for Effective Multitasking with Computer Use Agents

arXiv: https://arxiv.org/abs/2607.17527 · HTML: https://mlsanity.com/paper/2607.17527/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in GUI and mobile agents, one of 16 directions in LLM agents and tool use.
- Builds on 18 of its 91 references that are in the map.
- First posted on arXiv 20 Jul 2026.

## Placed in

- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)

## Builds on (most cited first, 18 of 18)

- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [GPT-4V(ision) is a Generalist Web Agent, if Grounded](https://mlsanity.com/paper/2401.01614/) (2024)
- [Windows Agent Arena: Evaluating Multi-Modal OS Agents at Scale](https://mlsanity.com/paper/2409.08264/) (2024)
- [AXNav: Replaying Accessibility Tests from Natural Language](https://mlsanity.com/paper/2310.02424/) (2023)
- [UltraCUA: A Foundation Model for Computer Use Agents with Hybrid Action](https://mlsanity.com/paper/2510.17790/) (2025)
- [WorldScribe: Towards Context-Aware Live Visual Descriptions](https://mlsanity.com/paper/2408.06627/) (2024)
- [Morae: Proactively Pausing UI Agents for User Choices](https://mlsanity.com/paper/2508.21456/) (2025)
- [How to Interpret Agent Behavior](https://mlsanity.com/paper/2605.13625/) (2026)
- [Mapping the Design Space of User Experience for Computer Use Agents](https://mlsanity.com/paper/2602.07283/) (2026)
- [EditScribe: Non-Visual Image Editing with Natural Language Verification Loops](https://mlsanity.com/paper/2408.06632/) (2024)
- [Towards Automated Accessibility Report Generation for Mobile Apps](https://mlsanity.com/paper/2310.00091/) (2023)
- [Orca: Browsing at Scale Through User-Driven and AI-Facilitated Orchestration Across Malleable Webpages](https://mlsanity.com/paper/2505.22831/) (2025)
- [SoundShift: Exploring Sound Manipulations for Accessible Mixed-Reality Awareness](https://mlsanity.com/paper/2401.11095/) (2024)
- [TouchScribe: Augmenting Non-Visual Hand-Object Interactions with Automated Live Visual Descriptions](https://mlsanity.com/paper/2602.07802/) (2026)
- [A11y-CUA Dataset: Characterizing the Accessibility Gap in Computer Use Agents](https://mlsanity.com/paper/2602.09310/) (2026)
- [Auditorily Embodied Conversational Agents: Effects of Spatialization and Situated Audio Cues on Presence and Social Perception](https://mlsanity.com/paper/2601.22082/) (2026)

## Abstract (arXiv)

Computer Use Agents (CUAs) can autonomously execute complex, multi-step tasks within GUIs, enhancing efficiency through parallel multitasking. However, our formative studies with CUA experts and GenAI users indicated that current feedback is primarily text-based, requiring sustained attention to monitor progress and offering limited visibility to trace past GUI interactions. Based on the findings, we developed a prototype system, Sidekick, for communicating CUAs' status with multimodal feedback across different stages of interaction: (i) When CUAs run in the background, Sidekick signals its execution state through ambient cues. (ii) Upon resuming interaction with CUAs, Sidekick provides multimodal summaries of completed actions to support rapid context resumption. (iii) When CUAs operate in the foreground, Sidekick enhances transparency by verbalizing and visualizing the agent's reasoning. A study with 30 participants demonstrated that Sidekick significantly improved multitasking performance with CUAs compared to baseline systems that presented textual feedback either in a typical chat or in an ambient display. Sidekick supported progress awareness, and error and action traceability more effectively. Finally, we demonstrate the promise of Sidekick through several example applications, and discuss implications for long-horizon human-agent collaboration.
