# Thinking in Video: Can Video Generators Really Reason About the Real World?

arXiv: https://arxiv.org/abs/2607.17523 · HTML: https://mlsanity.com/paper/2607.17523/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Video-generation world models and simulators, one of 11 directions in World models.
- Builds on 34 of its 62 references that are in the map.
- First posted on arXiv 20 Jul 2026.

## Placed in

- World models / [Video-generation world models and simulators](https://mlsanity.com/wm/video-generation-world-models-and-simulators/)

## Builds on (most cited first, 30 of 34)

- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [Gemma 3 Technical Report](https://mlsanity.com/paper/2503.19786/) (2025)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [OpenAI GPT-5 System Card](https://mlsanity.com/paper/2601.03267/) (2025)
- [World Simulation with Video Foundation Models for Physical AI](https://mlsanity.com/paper/2511.00062/) (2025)
- [HunyuanVideo 1.5 Technical Report](https://mlsanity.com/paper/2511.18870/) (2025)
- [Physion: Evaluating Physical Prediction from Vision in Humans and Machines](https://mlsanity.com/paper/2106.08261/) (2021)
- [VideoPhy-2: A Challenging Action-Centric Physical Commonsense Evaluation in Video Generation](https://mlsanity.com/paper/2503.06800/) (2025)
- [Reward Forcing: Efficient Streaming Video Generation with Rewarded Distribution Matching Distillation](https://mlsanity.com/paper/2512.04678/) (2025)
- [Stable Video Infinity: Infinite-Length Video Generation with Error Recycling](https://mlsanity.com/paper/2510.09212/) (2025)
- [LongVT: Incentivizing "Thinking with Long Videos" via Native Tool Calling](https://mlsanity.com/paper/2511.20785/) (2025)
- [Evaluating Gemini Robotics Policies in a Veo World Simulator](https://mlsanity.com/paper/2512.10675/) (2025)
- [Are Video Models Ready as Zero-Shot Reasoners? An Empirical Study with the MME-CoF Benchmark](https://mlsanity.com/paper/2510.26802/) (2025)
- [The Essential Role of Causality in Foundation World Models for Embodied AI](https://mlsanity.com/paper/2402.06665/) (2024)
- [Exploring the Evolution of Physics Cognition in Video Generation: A Survey](https://mlsanity.com/paper/2503.21765/) (2025)
- [What about gravity in video generation? Post-Training Newton's Laws with Verifiable Rewards](https://mlsanity.com/paper/2512.00425/) (2025)
- [Reasoning via Video: The First Evaluation of Video Models' Reasoning Abilities through Maze-Solving Tasks](https://mlsanity.com/paper/2511.15065/) (2025)
- [V-ReasonBench: Toward Unified Reasoning Benchmark Suite for Video Generation Models](https://mlsanity.com/paper/2511.16668/) (2025)
- [TiViBench: Benchmarking Think-in-Video Reasoning for Video Generative Models](https://mlsanity.com/paper/2511.13704/) (2025)
- [Can World Simulators Reason? Gen-ViRe: A Generative Visual Reasoning Benchmark](https://mlsanity.com/paper/2511.13853/) (2025)
- [RULER-Bench: Probing Rule-based Reasoning Abilities of Next-level Video Generation Models for Vision Foundation Intelligence](https://mlsanity.com/paper/2512.02622/) (2025)
- [MMGR: Multi-Modal Generative Reasoning Benchmark and Evaluation](https://mlsanity.com/paper/2512.14691/) (2025)
- [Youtu-LLM: Unlocking the Native Agentic Potential for Lightweight Large Language Models](https://mlsanity.com/paper/2512.24618/) (2025)
- [RoboAlign-R1: Distilled Multimodal Reward Alignment for Robot Video World Models](https://mlsanity.com/paper/2605.03821/) (2026)
- [WEAVE: Unleashing and Benchmarking the In-context Interleaved Comprehension and Generation](https://mlsanity.com/paper/2511.11434/) (2025)
- [From Chatbot to Digital Colleague: The Paradigm Shift Toward Persistent Autonomous AI](https://mlsanity.com/paper/2606.14502/) (2026)
- [Have we unified image generation and understanding yet? An empirical study of GPT-4o's image generation ability](https://mlsanity.com/paper/2504.08003/) (2025)

## Built on by (most cited first, 1 of 1)

- [Can MiniMax-H3 Reason About the Physical World? An Evaluation of Omni-Modal Generative Model](https://mlsanity.com/paper/2609.18323/) (2026)

## Abstract (arXiv)

Recent advances in world models and video generation have given rise to an emerging reasoning paradigm that leverages video generative models to simulate, predict, and reason about real-world dynamics. We redefine this paradigm as Thinking in Video, where video is not merely an output artifact but a medium for constructing, extending, and verifying causal thought. However, this promise remains unverified: convincing rollouts may reflect memorized appearances rather than causal understanding, while existing metrics separate perceptual fidelity from semantic logic. To evaluate whether video generators support such reasoning, we introduce the Causal-Generative Dual-Judge (CGDJ), auditing World Model Consistency from two perspectives. Explicit Causal Perception tests whether a generator reads a video scenario as a reasoning problem through spatio-temporal flattened visual question answering, while Implicit Generative Perception-Prediction Gap evaluates whether it renders the causal consequence as a consistent future video. Applying CGDJ to representative open- and closed-source generators reveals a clear Perception-Prediction Gap: open-source models produce plausible dynamics despite near-zero explicit causal perception, whereas advanced closed-source systems show stronger but still limited alignment between reasoning and generation. Further analysis exposes audio-visual misalignment, where models verbalize correct causal logic more reliably than they render it, challenging the "world simulator" narrative.
