# EvolvingWorld: An Open-Schema Framework for Co-Evolving Role-Play Agents and World Model in Interactive Literary World

arXiv: https://arxiv.org/abs/2607.17250 · HTML: https://mlsanity.com/paper/2607.17250/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in World models for language agents, one of 11 directions in World models.
- Builds on 14 of its 38 references that are in the map.
- First posted on arXiv 19 Jul 2026.

## Placed in

- World models / [World models for language agents](https://mlsanity.com/wm/world-models-for-language-agents/)
- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 14 of 14)

- [Tulu 3: Pushing Frontiers in Open Language Model Post-Training](https://mlsanity.com/paper/2411.15124/) (2024)
- [AgentSociety: Large-Scale Simulation of LLM-Driven Generative Agents Advances Understanding of Human Behaviors and Society](https://mlsanity.com/paper/2502.08691/) (2025)
- [ChatHaruhi: Reviving Anime Character in Reality via Large Language Model](https://mlsanity.com/paper/2308.09597/) (2023)
- [KARMA: Leveraging Multi-Agent LLMs for Automated Knowledge Graph Enrichment](https://mlsanity.com/paper/2502.06472/) (2025)
- [LARP: Language-Agent Role Play for Open-World Games](https://mlsanity.com/paper/2312.17653/) (2023)
- [Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond](https://mlsanity.com/paper/2604.22748/) (2026)
- [PlanBench-XL: Evaluating Long-Horizon Planning of LLM Tool-Use Agents in Large-Scale Tool Ecosystems](https://mlsanity.com/paper/2606.22388/) (2026)
- [AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing](https://mlsanity.com/paper/2601.11007/) (2026)
- [AdaPlanBench: Evaluating Adaptive Planning in Large Language Model Agents under World and User Constraints](https://mlsanity.com/paper/2606.05622/) (2026)
- [NOVA: NOise-aware Verbal Confidence CAlibration for Robust Large Language Models in RAG Systems](https://mlsanity.com/paper/2601.11004/) (2026)
- [Role-Playing Evaluation for Large Language Models](https://mlsanity.com/paper/2505.13157/) (2025)
- [CritiCal: Can Critique Help LLM Uncertainty or Confidence Calibration?](https://mlsanity.com/paper/2510.24505/) (2025)
- [GenLARP: Enabling Immersive Live Action Role-Play through LLM-Generated Worlds and Characters](https://mlsanity.com/paper/2510.14277/) (2025)
- [Improving General Role-Playing Agents via Psychology-Grounded Reasoning and Role-Aware Policy Optimization](https://mlsanity.com/paper/2606.27025/) (2026)

## Built on by (most cited first, 1 of 1)

- [When Stories Evolve: Benchmarking LLM Storytelling Across Agent Architectures in Open-Ended World Simulations](https://mlsanity.com/paper/2608.15654/) (2026)

## Abstract (arXiv)

This paper introduces EvolvingWorld, a framework and benchmark for character and world co-evolution in interactive literary worlds. Existing systems either treat interactive literary simulation as static persona imitation or isolated scene generation, failing to capture how characters and worlds evolve together over time. To address this, EvolvingWorld models literary simulation as a long-horizon process where characters interact, scenes progress, and character and world states are persistently updated. Unlike prior systems relying on fixed schemas, EvolvingWorld adopts an open-schema framework to support simulation across diverse literary worlds. The framework consists of two coupled modules: a Character Agent for multi-character role-play and persistent profile evolution, and an LLM-based World Model for global and location/entity-level state maintenance and scene progression. Based on this architecture, we formulate 7 trainable tasks for scene initialization, interaction generation, and state update. We construct a dataset from 57 books, producing 138,596 supervised training samples and 222 snapshots for testing. Furthermore, we introduce a trajectory-level LLM-as-Judge evaluation protocol spanning 10 dimensions and 20 metrics. Experiments show that EvolvingWorld can improve long-horizon simulation by effectively maintaining persistent, coherent character and world development.
