# ALLUDE: A Unified Evaluation System for Configurable Attacks in Differentiable Environments

arXiv: https://arxiv.org/abs/2607.17077 · HTML: https://mlsanity.com/paper/2607.17077/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 19 of its 30 references that are in the map.
- First posted on arXiv 19 Jul 2026.

## Builds on (most cited first, 19 of 19)

- [Towards Deep Learning Models Resistant to Adversarial Attacks](https://mlsanity.com/paper/1706.06083/) (2017)
- [Reliable evaluation of adversarial robustness with an ensemble of diverse parameter-free attacks](https://mlsanity.com/paper/2003.01690/) (2020)
- [ImageNet-trained CNNs are biased towards texture; increasing shape bias improves accuracy and robustness](https://mlsanity.com/paper/1811.12231/) (2018)
- [AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehicles](https://mlsanity.com/paper/1705.05065/) (2017)
- [TartanAir: A Dataset to Push the Limits of Visual SLAM](https://mlsanity.com/paper/2003.14338/) (2020)
- [Modular Primitives for High-Performance Differentiable Rendering](https://mlsanity.com/paper/2011.03277/) (2020)
- [Making an Invisibility Cloak: Real World Adversarial Attacks on Object Detectors](https://mlsanity.com/paper/1910.14667/) (2019)
- [FCA: Learning a 3D Full-coverage Vehicle Camouflage for Multi-view Physical Adversarial Attack](https://mlsanity.com/paper/2109.07193/) (2021)
- [Physical Adversarial Attack meets Computer Vision: A Decade Survey](https://mlsanity.com/paper/2209.15179/) (2022)
- [Evaluating the Robustness of Semantic Segmentation for Autonomous Driving against Real-World Adversarial Patch Attacks](https://mlsanity.com/paper/2108.06179/) (2021)
- [Physical Adversarial Attack on Vehicle Detector in the Carla Simulator](https://mlsanity.com/paper/2007.16118/) (2020)
- [Visual Adversarial Attack on Vision-Language Models for Autonomous Driving](https://mlsanity.com/paper/2411.18275/) (2024)
- [ACTIVE: Towards Highly Transferable 3D Physical Camouflage for Universal and Robust Vehicle Evasion](https://mlsanity.com/paper/2308.07009/) (2023)
- [SynDrone -- Multi-modal UAV Dataset for Urban Scenarios](https://mlsanity.com/paper/2308.10491/) (2023)
- [RAUCA: A Novel Physical Adversarial Attack on Vehicle Detectors via Robust and Accurate Camouflage Generation](https://mlsanity.com/paper/2402.15853/) (2024)
- [SkyScenes: A Synthetic Dataset for Aerial Scene Understanding](https://mlsanity.com/paper/2312.06719/) (2023)
- [Flexible Physical Camouflage Generation Based on a Differential Approach](https://mlsanity.com/paper/2402.13575/) (2024)
- [Imperceptible Adversarial Examples in the Physical World](https://mlsanity.com/paper/2411.16622/) (2024)
- [UNDREAM: Bridging Differentiable Rendering and Photorealistic Simulation for End-to-end Adversarial Attacks](https://mlsanity.com/paper/2510.16923/) (2025)

## Abstract (arXiv)

Adversarial attacks against vision models like object detectors are often evaluated under limited conditions, leaving their performance under-characterized. Bridging simulation and differentiable rendering enables more robust, end-to-end evaluation of these adversarial attacks, yet there is no easy-to-use, unified system that offers a rich set of customizable configurations for adversarial attacks across multiple scenes, objects, environmental and lighting conditions, and camera trajectories. We present ALLUDE, which addresses these gaps, offering first-of-its-kind evaluation capabilities across Linux and Windows. We comprehensively demonstrate ALLUDE's evaluation breadth through a two-pronged strategy: (1) using Latin Hypercube Sampling, we draw a representative subset from 5,400 configurations spanning 10 scene-object pairs, 9 weather conditions, 4 optimizers, 5 camera trajectories, and 3 detection models; (2) we stress-test existing attacks (CAMOU, RAUCA, FCA) under diverse weather conditions and continuous camera trajectories, revealing degradation of attack success across every attack, exposing evaluation gaps in prior work. Through ALLUDE's end-to-end differentiable rendering, adversarial attacks can be optimized against shifting real-world deployment conditions. Our cross-platform code is open source.
