# Lomekwi: Resource-Bounded Tool Discovery in LLM Agents

arXiv: https://arxiv.org/abs/2607.16961 · HTML: https://mlsanity.com/paper/2607.16961/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Tool learning and function calling, one of 16 directions in LLM agents and tool use.
- Builds on 10 of its 17 references that are in the map.
- First posted on arXiv 18 Jul 2026.

## Placed in

- LLM agents and tool use / [Tool learning and function calling](https://mlsanity.com/agents/tool-learning-and-function-calling/)

## Builds on (most cited first, 10 of 10)

- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [ToolLLM: Facilitating Large Language Models to Master 16000+ Real-world APIs](https://mlsanity.com/paper/2307.16789/) (2023)
- [Gorilla: Large Language Model Connected with Massive APIs](https://mlsanity.com/paper/2305.15334/) (2023)
- [Large Language Models as Tool Makers](https://mlsanity.com/paper/2305.17126/) (2023)
- [Tool Learning with Large Language Models: A Survey](https://mlsanity.com/paper/2405.17935/) (2024)
- [Inverse Scaling: When Bigger Isn't Better](https://mlsanity.com/paper/2306.09479/) (2023)
- [CREATOR: Tool Creation for Disentangling Abstract and Concrete Reasoning of Large Language Models](https://mlsanity.com/paper/2305.14318/) (2023)
- [Planning, Creation, Usage: Benchmarking LLMs for Comprehensive Tool Utilization in Real-World Complex Scenarios](https://mlsanity.com/paper/2401.17167/) (2024)
- [Inverse scaling can become U-shaped](https://mlsanity.com/paper/2211.02011/) (2022)
- [Benchmarking LLM Tool-Use in the Wild](https://mlsanity.com/paper/2604.06185/) (2026)

## Abstract (arXiv)

Existing tool-use benchmarks report a single success rate for complex, multistep tasks. Inspired by ideas from cognitive science, we distinguish tool use from tool discovery and decompose the latter into curiosity (the model's ability to discover the parts needed to build the tool), recognition (the model's ability to discover the process of creating the tool), and efficiency (the model's use of the tool after creation). We show that this framework can be applied to existing discovery tasks, such as Voyager. In addition, we provide evidence that recognition inversely scales with model size, and we introduce and analyze a class of combinatorial games that demonstrates this. We further observe inverse scaling in a separate environment designed to emulate real-world tasks.
