# 3D FaceShell: Attribute Transfer in 3D Face Avatars as a VLM Defense Mechanism

arXiv: https://arxiv.org/abs/2607.16280 · HTML: https://mlsanity.com/paper/2607.16280/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 41 of its 48 references that are in the map.
- First posted on arXiv 9 Jul 2026.

## Builds on (most cited first, 30 of 41)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Sigmoid Loss for Language Image Pre-Training](https://mlsanity.com/paper/2303.15343/) (2023)
- [LLaVA-OneVision: Easy Visual Task Transfer](https://mlsanity.com/paper/2408.03326/) (2024)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [LLaVA-NeXT-Interleave: Tackling Multi-image, Video, and 3D in Large Multimodal Models](https://mlsanity.com/paper/2407.07895/) (2024)
- [VideoLLaMA 3: Frontier Multimodal Foundation Models for Image and Video Understanding](https://mlsanity.com/paper/2501.13106/) (2025)
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [Visual Adversarial Examples Jailbreak Aligned Large Language Models](https://mlsanity.com/paper/2306.13213/) (2023)
- [On Evaluating Adversarial Robustness of Large Vision-Language Models](https://mlsanity.com/paper/2305.16934/) (2023)
- [GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians](https://mlsanity.com/paper/2312.02069/) (2023)
- [How Robust is Google's Bard to Adversarial Image Attacks?](https://mlsanity.com/paper/2309.11751/) (2023)
- [Generating 3D Adversarial Point Clouds](https://mlsanity.com/paper/1809.07016/) (2018)
- [Jailbreaking Attack against Multimodal Large Language Model](https://mlsanity.com/paper/2402.02309/) (2024)
- [CAP4D: Creating Animatable 4D Portrait Avatars with Morphable Multi-View Diffusion Models](https://mlsanity.com/paper/2412.12093/) (2024)
- [Efficient Generation of Targeted and Transferable Adversarial Examples for Vision-Language Models Via Diffusion Models](https://mlsanity.com/paper/2404.10335/) (2024)
- [Private Attribute Inference from Images with Vision-Language Models](https://mlsanity.com/paper/2404.10618/) (2024)
- [A Frustratingly Simple Yet Highly Effective Attack Baseline: Over 90% Success Rate Against the Strong Black-box Models of GPT-4.5/4o/o1](https://mlsanity.com/paper/2503.10635/) (2025)
- [Towards Effective Adversarial Textured 3D Meshes on Physical Face Recognition](https://mlsanity.com/paper/2303.15818/) (2023)
- [HRAvatar: High-Quality and Relightable Gaussian Head Avatar](https://mlsanity.com/paper/2503.08224/) (2025)
- [FaceXBench: Evaluating Multimodal LLMs on Face Understanding](https://mlsanity.com/paper/2501.10360/) (2025)
- [Physical-World Optical Adversarial Attacks on 3D Face Recognition](https://mlsanity.com/paper/2205.13412/) (2022)

## Abstract (arXiv)

Photorealistic 3D face avatars are increasingly deployed as reusable digital assets across applications such as telepresence, animation, and personalized media. At the same time, vision-language models (VLMs) can infer sensitive attributes from rendered images with open-ended semantic reasoning without any fine-tuning. This creates a new privacy challenge: once a 3D face avatar is shared, any of its renderings can be analyzed to extract high-level facial attributes. Existing defenses largely operate in 2D image space and do not address identity-preserving semantic manipulation of 3D facial representations. We propose 3D FaceShell, a framework for steering VLM interpretations of faces rendered from 3D models while preserving geometric fidelity and facial identity. 3D FaceShell augments the original 3D representation with a learnable Gaussian shell that produces subtle, spatially distributed perturbations optimized through multi-view embedding alignment. The perturbations are designed to be visually inconspicuous yet sufficient to redirect VLM-based attribute inference in a view-consistent manner. Extensive experiments on reconstructed celebrity face avatars and multiple black-box VLMs demonstrate that 3D FaceShell significantly increases attribute injection and mismatch rates while maintaining high perceptual similarity and identity consistency. Our results show that it is possible to manipulate VLM-level semantic interpretation of 3D faces without compromising their human-recognizable appearance.
