# Physics-enhanced reinforcement learning for real-time optimal control of dynamical systems

arXiv: https://arxiv.org/abs/2607.16177 · HTML: https://mlsanity.com/paper/2607.16177/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 47 of its 109 references that are in the map.
- First posted on arXiv 17 Jul 2026.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 30 of 47)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Automatic differentiation in machine learning: a survey](https://mlsanity.com/paper/1502.05767/) (2015)
- [When to Trust Your Model: Model-Based Policy Optimization](https://mlsanity.com/paper/1906.08253/) (2019)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [Stochastic First- and Zeroth-order Methods for Nonconvex Stochastic Programming](https://mlsanity.com/paper/1309.5549/) (2013)
- [Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Survey](https://mlsanity.com/paper/2009.13303/) (2020)
- [Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulation](https://mlsanity.com/paper/2106.13281/) (2021)
- [Deep Reinforcement Learning for Robotic Manipulation with Asynchronous Off-Policy Updates](https://mlsanity.com/paper/1610.00633/) (2016)
- [Deep Reinforcement Learning: An Overview](https://mlsanity.com/paper/1701.07274/) (2017)
- [An Introduction to Deep Reinforcement Learning](https://mlsanity.com/paper/1811.12560/) (2018)
- [Multiagent Cooperation and Competition with Deep Reinforcement Learning](https://mlsanity.com/paper/1511.08779/) (2015)
- [A Survey and Critique of Multiagent Deep Reinforcement Learning](https://mlsanity.com/paper/1810.05587/) (2018)
- [Deep Reinforcement Learning for Robotics: A Survey of Real-World Successes](https://mlsanity.com/paper/2408.03539/) (2024)
- [Learning to Control PDEs with Differentiable Physics](https://mlsanity.com/paper/2001.07457/) (2020)
- [Accelerated Policy Learning with Parallel Differentiable Simulation](https://mlsanity.com/paper/2204.07137/) (2022)
- [Playing FPS Games with Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05521/) (2016)
- [Do Differentiable Simulators Give Better Policy Gradients?](https://mlsanity.com/paper/2202.00817/) (2022)
- [Efficient collective swimming by harnessing vortices through deep reinforcement learning](https://mlsanity.com/paper/1802.02674/) (2018)
- [A Survey of Deep Reinforcement Learning in Video Games](https://mlsanity.com/paper/1912.10944/) (2019)
- [Variance Reduction for Policy Gradient with Action-Dependent Factorized Baselines](https://mlsanity.com/paper/1803.07246/) (2018)
- [A review on Deep Reinforcement Learning for Fluid Mechanics](https://mlsanity.com/paper/1908.04127/) (2019)
- [A Survey on Model-based Reinforcement Learning](https://mlsanity.com/paper/2206.09328/) (2022)
- [Pontryagin Differentiable Programming: An End-to-End Learning and Control Framework](https://mlsanity.com/paper/1912.12970/) (2019)
- [Deep Reinforcement Learning for Swarm Systems](https://mlsanity.com/paper/1807.06613/) (2018)

## Abstract (arXiv)

Reinforcement learning (RL) has recently emerged as a promising feedback control strategy for nonlinear and complex dynamical systems. However, RL algorithms are sample inefficient and require a large number of interaction with the environment to synthesize optimal control strategies. Consequently, applications of RL are typically limited to sparse sensors and actuators due to the curse of dimensionality entailed by the exploration-exploitation dilemma in high-dimensional spaces. In this work, we bridge RL and traditional optimal control for dynamical system with a novel Physics-EnhAnced Reinforcement Learning (PEARL) paradigm tailored to the control of high-dimensional and parametric dynamical systems, exploiting the differentibility of their dynamics. Specifically, PEARL employs an actor-adjoint algorithm that leverages automatic differentiation to compute policy gradients over short horizons and adjoint-based sensitivities of future returns approximated via neural networks, significantly reducing the number of environment interactions, while mitigating long-term gradient instabilities. Through two challenging parametric navigation problems in unsteady flows, we show that PEARL (i) effectively exploits differentiable environments to outperform state-of-the-art RL algorithms, (ii) is sample efficient, thanks to the physics-guided policy learning, (iii) generalizes across multiple scenarios, which is crucial when dealing with parametric systems, and (iv) enables scaling RL to high-dimensional state and action spaces, without requiring low-dimensional state representations or multi-agent strategies.
