# PE-Field 4D: Video Generation Models as Canvas

arXiv: https://arxiv.org/abs/2607.15667 · HTML: https://mlsanity.com/paper/2607.15667/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 29 of its 46 references that are in the map.
- First posted on arXiv 17 Jul 2026.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 29 of 29)

- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion](https://mlsanity.com/paper/2407.01392/) (2024)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [MotionCtrl: A Unified and Flexible Motion Controller for Video Generation](https://mlsanity.com/paper/2312.03641/) (2023)
- [GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control](https://mlsanity.com/paper/2503.03751/) (2025)
- [3DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructions](https://mlsanity.com/paper/1603.08182/) (2016)
- [Seedance 1.0: Exploring the Boundaries of Video Generation Models](https://mlsanity.com/paper/2506.09113/) (2025)
- [Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control](https://mlsanity.com/paper/2501.03847/) (2025)
- [AC3D: Analyzing and Improving 3D Camera Control in Video Diffusion Transformers](https://mlsanity.com/paper/2411.18673/) (2024)
- [Video World Models with Long-term Spatial Memory](https://mlsanity.com/paper/2506.05284/) (2025)
- [Long-Context Autoregressive Video Modeling with Next-Frame Prediction](https://mlsanity.com/paper/2503.19325/) (2025)
- [Go-with-the-Flow: Motion-Controllable Video Diffusion Models Using Real-Time Warped Noise](https://mlsanity.com/paper/2501.08331/) (2025)
- [Is Sora a World Simulator? A Comprehensive Survey on General World Models and Beyond](https://mlsanity.com/paper/2405.03520/) (2024)
- [MEt3R: Measuring Multi-View Consistency in Generated Images](https://mlsanity.com/paper/2501.06336/) (2025)
- [NVS-Solver: Video Diffusion Model as Zero-Shot Novel View Synthesizer](https://mlsanity.com/paper/2405.15364/) (2024)
- [You See it, You Got it: Learning 3D Creation on Pose-Free Videos at Scale](https://mlsanity.com/paper/2412.06699/) (2024)
- [RealCam-I2V: Real-World Image-to-Video Generation with Interactive Complex Camera Control](https://mlsanity.com/paper/2502.10059/) (2025)
- [I2VControl-Camera: Precise Video Camera Control with Adjustable Motion Strength](https://mlsanity.com/paper/2411.06525/) (2024)
- [Unified Camera Positional Encoding for Controlled Video Generation](https://mlsanity.com/paper/2512.07237/) (2025)
- [EX-4D: EXtreme Viewpoint 4D Video Synthesis via Depth Watertight Mesh](https://mlsanity.com/paper/2506.05554/) (2025)
- [MosaicMem: Hybrid Spatial Memory for Controllable Video World Models](https://mlsanity.com/paper/2603.17117/) (2026)
- [StarGen: A Spatiotemporal Autoregression Framework with Video Diffusion Model for Scalable and Controllable Scene Generation](https://mlsanity.com/paper/2501.05763/) (2025)
- [Vista4D: Video Reshooting with 4D Point Clouds](https://mlsanity.com/paper/2604.21915/) (2026)
- [SteerX: Creating Any Camera-Free 3D and 4D Scenes with Geometric Steering](https://mlsanity.com/paper/2503.12024/) (2025)
- [RayRoPE: Projective Ray Positional Encoding for Multi-view Attention](https://mlsanity.com/paper/2601.15275/) (2026)
- [GSCompleter: A Distillation-Free Plugin for Metric-Aware 3D Gaussian Splatting Completion in Seconds](https://mlsanity.com/paper/2604.20155/) (2026)

## Abstract (arXiv)

Diffusion Transformers have recently achieved strong performance in video generation, yet controlling scene geometry under viewpoint changes and camera motion remains challenging. In this work, we revisit the role of positional encoding in video diffusion transformers and show that it provides a useful spatial bias for geometry-aware control. Specifically, if reference tokens are encoded according to their projected locations in the target view, the denoising model is encouraged to retrieve content from position aligned regions of the input video. Building on this observation, we introduce a geometry-aware cross-attention mechanism that enables target video latent tokens to attend to structured context tokens derived from reference images or frames. To establish correspondence between the reference content and the target camera trajectory, we equip the context tokens with a projected positional encoding scheme that combines target-view 2D reprojection with depth-aware disambiguation. At the same time, we preserve the original spatiotemporal positional encoding of the generated video latent, allowing geometric guidance to be injected while maintaining consistency with the video model's native latent structure. The resulting framework provides a simple and effective approach for controllable video generation. It improves spatial controllability in viewpoint-dependent editing tasks, including camera re-trajectory, novel-view video synthesis, and geometry-aware video editing, while preserving the generative prior of the underlying video diffusion model. The code is available at: https://github.com/MTLab/PE-Field.
