# Data-driven Video Codec with Implicit Neural Representations

arXiv: https://arxiv.org/abs/2607.15298 · HTML: https://mlsanity.com/paper/2607.15298/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 6 of its 15 references that are in the map.
- First posted on arXiv 2 Jul 2026.

## Builds on (most cited first, 6 of 6)

- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [NeRV: Neural Representations for Videos](https://mlsanity.com/paper/2110.13903/) (2021)
- [Deep Contextual Video Compression](https://mlsanity.com/paper/2109.15047/) (2021)
- [Neural Video Compression with Diverse Contexts](https://mlsanity.com/paper/2302.14402/) (2023)
- [Boosting Neural Representations for Videos with a Conditional Decoder](https://mlsanity.com/paper/2402.18152/) (2024)
- [Siamese SIREN: Audio Compression with Implicit Neural Representations](https://mlsanity.com/paper/2306.12957/) (2023)

## Abstract (arXiv)

A conventional codec stores a video as compressed pixel data. We instead store the video, together with its audio track, as the weights of a single sinusoidal representation network (SIREN) that maps space-time coordinates to RGB values and audio amplitudes. The network uses separate audio and video initialization layers, a stack of shared fully connected hidden layers, and three output branches: one for video and two Siamese audio branches whose disagreement is used to estimate and subtract residual noise. The overfitted teacher network is then compressed by response-based knowledge distillation into a smaller student, followed by 16-bit symmetric weight quantization and lossless LZMA2 (xz) encoding. On a 6.08 MiB test video, the quantized student reaches a video PSNR of 28.72 dB with SSIM of 0.75, and an audio PSNR of 24.18 dB with a log spectral distance of 10.69 dB, while the pipeline shrinks the representation from 9.05 MiB to 2.33 MiB, an overall compression ratio of 2.61. A bit-width sweep from 1-bit to 32-bit quantization shows that reconstruction quality saturates at 16 bits. We compare against H.264, HEVC, and MP3, report where the approach falls short of them, and describe a browser-based prototype that trains, transfers, and decodes these models over WebRTC.
