# JADE-GS: Joint Allocation of Deblurring Evidence for Event-Assisted 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2607.14990 · HTML: https://mlsanity.com/paper/2607.14990/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 29 of its 39 references that are in the map.
- First posted on arXiv 16 Jul 2026.

## Builds on (most cited first, 29 of 29)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [MUSIQ: Multi-scale Image Quality Transformer](https://mlsanity.com/paper/2108.05997/) (2021)
- [Event-based Vision: A Survey](https://mlsanity.com/paper/1904.08405/) (2019)
- [Exploring CLIP for Assessing the Look and Feel of Images](https://mlsanity.com/paper/2207.12396/) (2022)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Deblur-NeRF: Neural Radiance Fields from Blurry Images](https://mlsanity.com/paper/2111.14292/) (2021)
- [Bringing a Blurry Frame Alive at High Frame-Rate with an Event Camera](https://mlsanity.com/paper/1811.10180/) (2018)
- [Event-Based Fusion for Motion Deblurring with Cross-modal Attention](https://mlsanity.com/paper/2112.00167/) (2021)
- [EventNeRF: Neural Radiance Fields from a Single Colour Event Camera](https://mlsanity.com/paper/2206.11896/) (2022)
- [BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fields](https://mlsanity.com/paper/2211.12853/) (2022)
- [Deblurring 3D Gaussian Splatting](https://mlsanity.com/paper/2401.00834/) (2024)
- [BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting](https://mlsanity.com/paper/2403.11831/) (2024)
- [Ev-NeRF: Event Based Neural Radiance Field](https://mlsanity.com/paper/2206.12455/) (2022)
- [EvaGaussians: Event Stream Assisted Gaussian Splatting from Blurry Images](https://mlsanity.com/paper/2405.20224/) (2024)
- [Mitigating Motion Blur in Neural Radiance Fields with Events and Frames](https://mlsanity.com/paper/2403.19780/) (2024)
- [E2GS: Event Enhanced Gaussian Splatting](https://mlsanity.com/paper/2406.14978/) (2024)
- [DiSR-NeRF: Diffusion-Guided View-Consistent Super-Resolution NeRF](https://mlsanity.com/paper/2404.00874/) (2024)
- [Ev-GS: Event-based Gaussian splatting for Efficient and Accurate Radiance Field Rendering](https://mlsanity.com/paper/2407.11343/) (2024)
- [DiET-GS: Diffusion Prior and Event Stream-Assisted Motion Deblurring 3D Gaussian Splatting](https://mlsanity.com/paper/2503.24210/) (2025)
- [EaDeblur-GS: Event assisted 3D Deblur Reconstruction with Gaussian Splatting](https://mlsanity.com/paper/2407.13520/) (2024)
- [E-3DGS: Event-Based Novel View Rendering of Large-Scale Scenes Using 3D Gaussian Splatting](https://mlsanity.com/paper/2502.10827/) (2025)
- [EBAD-Gaussian: Event-driven Bundle Adjusted Deblur Gaussian Splatting](https://mlsanity.com/paper/2504.10012/) (2025)
- [DeblurSplat: SfM-free 3D Gaussian Splatting with Event Camera for Robust Deblurring](https://mlsanity.com/paper/2509.18898/) (2025)
- [Event-Aided Sharp Radiance Field Reconstruction for Fast-Flying Drones](https://mlsanity.com/paper/2602.21101/) (2026)
- [EvFlow-GS: Event Enhanced Motion Deblurring with Optical Flow for 3D Gaussian Splatting](https://mlsanity.com/paper/2604.22183/) (2026)
- [AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenes](https://mlsanity.com/paper/2605.07192/) (2026)

## Abstract (arXiv)

Neural radiance fields and 3D Gaussian Splatting assume that each training image is a sharp and geometrically consistent observation of the scene. Motion blur violates this assumption because a single exposure integrates a continuous range of camera poses. Exposure integration also removes the temporal information needed to recover the corresponding sharp observation. Event cameras preserve this information at microsecond resolution and therefore provide a natural complement to conventional images. Existing event-assisted reconstruction methods predominantly obtain image supervision through analytical inversion of the Event Double Integral. Learned restoration from frames and events offers a second prior. Although weaker when used alone, it fails in different regions and provides complementary evidence. We present JADE-GS, which formulates the combination of these priors as spatial evidence allocation. A lightweight Spatial Prior Router predicts a pixelwise allocation using only the blurry frame and event stream, then fuses the two fixed restorations into an additional supervision target. The router is trained without a sharp reference using consistency with the scene under reconstruction and the measured exposure, and is removed after optimization. Experiments show that JADE-GS achieves leading perceptual quality on both benchmarks, attains the best fidelity on the real benchmark, and remains competitive on the synthetic one. It requires substantially lower training overhead than diffusion-based alternatives and preserves native 3DGS rendering with no generative decoding at inference.
