# SportD: How do VLMs physically strategize?

arXiv: https://arxiv.org/abs/2607.14616 · HTML: https://mlsanity.com/paper/2607.14616/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 30 of its 50 references that are in the map.
- First posted on arXiv 16 Jul 2026.

## Builds on (most cited first, 30 of 30)

- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [VQA: Visual Question Answering](https://mlsanity.com/paper/1505.00468/) (2015)
- [MMMU: A Massive Multi-discipline Multimodal Understanding and Reasoning Benchmark for Expert AGI](https://mlsanity.com/paper/2311.16502/) (2023)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [CLEVR: A Diagnostic Dataset for Compositional Language and Elementary Visual Reasoning](https://mlsanity.com/paper/1612.06890/) (2016)
- [MVBench: A Comprehensive Multi-modal Video Understanding Benchmark](https://mlsanity.com/paper/2311.17005/) (2023)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [A Generalist Agent](https://mlsanity.com/paper/2205.06175/) (2022)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [NExT-QA:Next Phase of Question-Answering to Explaining Temporal Actions](https://mlsanity.com/paper/2105.08276/) (2021)
- [Eyes Wide Shut? Exploring the Visual Shortcomings of Multimodal LLMs](https://mlsanity.com/paper/2401.06209/) (2024)
- [SpatialVLM: Endowing Vision-Language Models with Spatial Reasoning Capabilities](https://mlsanity.com/paper/2401.12168/) (2024)
- [EgoSchema: A Diagnostic Benchmark for Very Long-form Video Language Understanding](https://mlsanity.com/paper/2308.09126/) (2023)
- [BLINK: Multimodal Large Language Models Can See but Not Perceive](https://mlsanity.com/paper/2404.12390/) (2024)
- [CLEVRER: CoLlision Events for Video REpresentation and Reasoning](https://mlsanity.com/paper/1910.01442/) (2019)
- [Visual Spatial Reasoning](https://mlsanity.com/paper/2205.00363/) (2022)
- [Physion: Evaluating Physical Prediction from Vision in Humans and Machines](https://mlsanity.com/paper/2106.08261/) (2021)
- [SoccerNet: A Scalable Dataset for Action Spotting in Soccer Videos](https://mlsanity.com/paper/1804.04527/) (2018)
- [PHYRE: A New Benchmark for Physical Reasoning](https://mlsanity.com/paper/1908.05656/) (2019)
- [SoccerNet-v2: A Dataset and Benchmarks for Holistic Understanding of Broadcast Soccer Videos](https://mlsanity.com/paper/2011.13367/) (2020)
- [Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning](https://mlsanity.com/paper/2206.15378/) (2022)
- [Actions Speak Louder Than Goals: Valuing Player Actions in Soccer](https://mlsanity.com/paper/1802.07127/) (2018)
- [A framework for the fine-grained evaluation of the instantaneous expected value of soccer possessions](https://mlsanity.com/paper/2011.09426/) (2020)
- [SPORTU: A Comprehensive Sports Understanding Benchmark for Multimodal Large Language Models](https://mlsanity.com/paper/2410.08474/) (2024)
- [SportR: A Benchmark for Multimodal Large Language Model Reasoning in Sports](https://mlsanity.com/paper/2511.06499/) (2025)
- [VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments](https://mlsanity.com/paper/2506.02387/) (2025)

## Abstract (arXiv)

Vision-language models (VLMs) can describe a scene, but can they act well within one? We study whether VLMs can make sound strategic decisions, using soccer as an objective testbed with quantifiably-valued actions. We introduce SportD, a dataset and evaluation consisting of 1421 decision scenarios across professional men's and women's soccer games, where a VLM must decide what action to take next. Models on average select the optimal action around 27% of the time, less often than the professional players, and capture markedly less of the value at stake. Furthermore, they exhibit a clear preference for safer actions, favoring lower-variance, lower-value choices that also make less physical progress toward goal. Frontier VLMs are better at estimating whether an action will succeed, placing the highest-success-probability action among their top choices in 72-85% of cases. Yet VLMs systematically conflate likelihood with value, assigning higher value to actions that are more likely to succeed (ρ=+0.30 to +0.52), despite no such relationship in the ground truth (ρ=-0.08). Modifying the deliberation instructions to encourage risk-taking brings the frontier models closer to the players' skill levels. SportD opens a new direction for rigorously evaluating physical strategic decision-making in VLMs, showing that careful decomposition of their choices can reveal the mechanisms underlying systematic biases such as risk aversion.
