# G2SR: Geometric Methods for Fast and Memory-Efficient Gaussian-based Surface Reconstruction

arXiv: https://arxiv.org/abs/2607.14470 · HTML: https://mlsanity.com/paper/2607.14470/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 27 of its 33 references that are in the map.
- First posted on arXiv 16 Jul 2026.

## Builds on (most cited first, 27 of 27)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2403.14627/) (2024)
- [DepthSplat: Connecting Gaussian Splatting and Depth](https://mlsanity.com/paper/2410.13862/) (2024)
- [PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction](https://mlsanity.com/paper/2406.06521/) (2024)
- [EfficientViT: Memory Efficient Vision Transformer with Cascaded Group Attention](https://mlsanity.com/paper/2305.07027/) (2023)
- [FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scenes](https://mlsanity.com/paper/2405.17958/) (2024)
- [MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2405.12218/) (2024)
- [TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with Transformers](https://mlsanity.com/paper/2408.13770/) (2024)
- [FatesGS: Fast and Accurate Sparse-View Surface Reconstruction using Gaussian Splatting with Depth-Feature Consistency](https://mlsanity.com/paper/2501.04628/) (2025)
- [Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Views](https://mlsanity.com/paper/2504.20378/) (2025)
- [EDGS: Eliminating Densification for Efficient Convergence of 3DGS](https://mlsanity.com/paper/2504.13204/) (2025)
- [C3G: Learning Compact 3D Representations with 2K Gaussians](https://mlsanity.com/paper/2512.04021/) (2025)
- [MonoSplat: Generalizable 3D Gaussian Splatting from Monocular Depth Foundation Models](https://mlsanity.com/paper/2505.15185/) (2025)
- [Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splatting](https://mlsanity.com/paper/2512.15508/) (2025)
- [GMMap: Memory-Efficient Continuous Occupancy Map Using Gaussian Mixture Model](https://mlsanity.com/paper/2306.03740/) (2023)
- [NeuFlow v2: Push High-Efficiency Optical Flow To the Limit](https://mlsanity.com/paper/2408.10161/) (2024)
- [GEVO: Memory-Efficient Monocular Visual Odometry Using Gaussians](https://mlsanity.com/paper/2409.09295/) (2024)
- [G3Splat: Geometrically Consistent Generalizable Gaussian Splatting](https://mlsanity.com/paper/2512.17547/) (2025)
- [SurfelSplat: Learning Efficient and Generalizable Gaussian Surfel Representations for Sparse-View Surface Reconstruction](https://mlsanity.com/paper/2604.08370/) (2026)
- [MuGS: Multi-Baseline Generalizable Gaussian Splatting Reconstruction](https://mlsanity.com/paper/2508.04297/) (2025)
- [TriaGS: Differentiable Triangulation-Guided Geometric Consistency for 3D Gaussian Splatting](https://mlsanity.com/paper/2512.06269/) (2025)

## Abstract (arXiv)

Few-view surface reconstruction recovers the visible surfaces of a scene from a few posed RGB images, providing the 3D models that robots need to explore and interact online. On mobile platforms, the reconstruction must be fast and geometrically accurate while keeping a small memory footprint to ensure safe and efficient operation. 3D Gaussian Splatting (3DGS) offers a high-fidelity scene representation, but building it from a few views is ill-posed, as many distinct surfaces reproduce the same images, making traditional photometric methods prone to "floater" artifacts. End-to-end methods resolve the ambiguity by regressing splats with large, usually Transformer-based, networks that require heavy compute and memory while generalizing poorly to new scenes. We propose G2SR, which exploits a well-posed core of the task: given cross-view 2D splat correspondences, 3D splats follow analytically from multi-view geometry. G2SR employs a lightweight neural frontend to detect and track 2D Gaussian splats on the image plane and an analytic backend to triangulate each into a metric-scale 3D splat. On ScanNet, Replica, and DTU, G2SR matches or exceeds the geometric accuracy of state-of-the-art end-to-end methods while running at 69-89 reconstructions per second within 203 MB of GPU memory (5-107x less) for 2- and 3-view inputs at 384 x 512 resolution, offering a practical path to online Gaussian-based surface reconstruction.
