# UzWordnet and Generative AI for Learning Uzbek by Game Playing

arXiv: https://arxiv.org/abs/2607.14104 · HTML: https://mlsanity.com/paper/2607.14104/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 2 of its 35 references that are in the map.
- First posted on arXiv 6 May 2026.

## Builds on (most cited first, 2 of 2)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Assessing Digital Language Support on a Global Scale](https://mlsanity.com/paper/2209.13515/) (2022)

## Abstract (arXiv)

This paper presents an educational system architecture that enables learners to practice the Uzbek language through game-playing. The architecture integrates UzWordnet and the largest currently available orthographic dictionary for Uzbek as core lexical resources, together with generative AI as a fundamental component for learning support. We design four educational games to facilitate Uzbek language learning and propose a game-based methodology for improving UzWordnet as a direct by-product of game dynamics. Our approach combines game design and lexical resources to address objectives that are at the same time educational (language learning) and lexical (improvement and enrichment of a lexical resource).
